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<blockquote data-quote="Eidrog" data-source="post: 2558666" data-attributes="member: 11952"><p><strong>And then there was 4¢</strong></p><p></p><p>First off, I pretty much agree with everything you've said Jardel. I suppose the problem with my prior post is I made my examples too extreme to get a point across. . . my bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When you're facing against someone you've never met before, and they make a point of showing you they're not a good fighter, then yes, it makes role-playing sense for you to beat them with little effort. (Hey! you could still at least take one hit!) I mean, you do have to feel out every situation.</p><p></p><p></p><p></p><p>Guess I shot myself in the foot with this sentence. I should have clarified that I meant for this to apply to 90% of the fights where it's two competent fighters facing each other. Lets do a couple of examples.</p><p></p><p><strong>1. (1 out of 10 times)</strong> Jardel has to fight Leetah, the fragile cleric of Pelor. Through role-playing Leetah has made it quite clear that she's a wonderful healer, but not such a wonderful fighter. What happens?</p><p></p><p>Leetah loses of course, though she might manage to hit Jardel a few times while wildly flailing her staff in self defense. . . But overall she doesn't stand a chance.</p><p></p><p><strong>2. (9 out of 10 times)</strong> Jardel meets Tyrion, an Elven knight who caries the presence of a master swordsman. What do you do? Both characters are solid fighters! Do you assume your character's better because he's Jardel and has spent his whole life learning to kill people, with years of experience, and has no compulsions about fighting dirty or hurting people? No. . . But then how do you resolve this problem?</p><p></p><p>In order to be fair, you pretty much have to assume you're opponent is just as skilled as you are. When you slash at him with your sword he's just as likely to take the hit as you are from taking a hit from him! And if Tyrion takes a hit don't automatically assume he's inferior. . . He's still your equal until he gives solid evidence otherwise.</p><p></p><p>Hmmmm. . . lol. . . I don't know if I'm making things to simple or too complicated. . . But basically - no one should ever assume their character is better until they have solid evidence otherwise. . . and this is where my 50/50 rule came from. . . And I only advertise this because it makes me sick to my stomach when I see one player assume his cherished character is more competent than another player's cherished character. . . They have to be considered equal!</p><p></p><p>Maybe I'll explain why I'm being so fussy about this. The other day on chat I almost had a confrontation with another character. I received a PM from the player asking me if he could kill my character. I laughed and told him no! I liked my character! He then asked if he could at least turn my character into a vampire. I told him no, but I had no problem enacting a fight between the two characters if he wanted. He then asked me if I "really thought I stood a chance against his 989 year old vampire who was a master assassin" or some such nonsense. I thought forget it! I don't even want to go there!</p><p></p><p>It's that kind of mentality that annoys me so much. People who assume their character is the best! But I'm quickly getting off topic here. . .</p><p></p><p>As for adjusting effort. . . I suppose I really only apply that when one of my characters is going against, say, the 989 year old master assassin vampire. In a game of D&D my character is killed in six seconds flat! But in the ISRP where there are no dice rolls my characters fight up to and beyond their limits just to keep from dying. . . This isn't D&D where we all have character sheets in front of us, this is story telling! If characters need to call on more strength to survive then so be it. . . It's not like it doesn't happen in real life. And no, I'm not saying that my character's can go "Super Saiyan" at will. If that's what you think I'm getting at, then you're completely missing the point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But all of this is just <strong>my opinion</strong>. I think combats should be kept fair to add to everyone's enjoyment! There are some exceptions to the rule yes. . . but overall I believe in playing fair and making sure everyone has fun.</p><p></p><p>And I'm horribly misrepresenting myself here, lol. Combat is not really so large a part of chat for me. It's just what this thread is about. I actually prefer role-playing my characters' personality instead of his combat prowess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Eidrog</p></blockquote><p></p>
[QUOTE="Eidrog, post: 2558666, member: 11952"] [b]And then there was 4¢[/b] First off, I pretty much agree with everything you've said Jardel. I suppose the problem with my prior post is I made my examples too extreme to get a point across. . . my bad. :) When you're facing against someone you've never met before, and they make a point of showing you they're not a good fighter, then yes, it makes role-playing sense for you to beat them with little effort. (Hey! you could still at least take one hit!) I mean, you do have to feel out every situation. Guess I shot myself in the foot with this sentence. I should have clarified that I meant for this to apply to 90% of the fights where it's two competent fighters facing each other. Lets do a couple of examples. [b]1. (1 out of 10 times)[/b] Jardel has to fight Leetah, the fragile cleric of Pelor. Through role-playing Leetah has made it quite clear that she's a wonderful healer, but not such a wonderful fighter. What happens? Leetah loses of course, though she might manage to hit Jardel a few times while wildly flailing her staff in self defense. . . But overall she doesn't stand a chance. [b]2. (9 out of 10 times)[/b] Jardel meets Tyrion, an Elven knight who caries the presence of a master swordsman. What do you do? Both characters are solid fighters! Do you assume your character's better because he's Jardel and has spent his whole life learning to kill people, with years of experience, and has no compulsions about fighting dirty or hurting people? No. . . But then how do you resolve this problem? In order to be fair, you pretty much have to assume you're opponent is just as skilled as you are. When you slash at him with your sword he's just as likely to take the hit as you are from taking a hit from him! And if Tyrion takes a hit don't automatically assume he's inferior. . . He's still your equal until he gives solid evidence otherwise. Hmmmm. . . lol. . . I don't know if I'm making things to simple or too complicated. . . But basically - no one should ever assume their character is better until they have solid evidence otherwise. . . and this is where my 50/50 rule came from. . . And I only advertise this because it makes me sick to my stomach when I see one player assume his cherished character is more competent than another player's cherished character. . . They have to be considered equal! Maybe I'll explain why I'm being so fussy about this. The other day on chat I almost had a confrontation with another character. I received a PM from the player asking me if he could kill my character. I laughed and told him no! I liked my character! He then asked if he could at least turn my character into a vampire. I told him no, but I had no problem enacting a fight between the two characters if he wanted. He then asked me if I "really thought I stood a chance against his 989 year old vampire who was a master assassin" or some such nonsense. I thought forget it! I don't even want to go there! It's that kind of mentality that annoys me so much. People who assume their character is the best! But I'm quickly getting off topic here. . . As for adjusting effort. . . I suppose I really only apply that when one of my characters is going against, say, the 989 year old master assassin vampire. In a game of D&D my character is killed in six seconds flat! But in the ISRP where there are no dice rolls my characters fight up to and beyond their limits just to keep from dying. . . This isn't D&D where we all have character sheets in front of us, this is story telling! If characters need to call on more strength to survive then so be it. . . It's not like it doesn't happen in real life. And no, I'm not saying that my character's can go "Super Saiyan" at will. If that's what you think I'm getting at, then you're completely missing the point. :) But all of this is just [b]my opinion[/b]. I think combats should be kept fair to add to everyone's enjoyment! There are some exceptions to the rule yes. . . but overall I believe in playing fair and making sure everyone has fun. And I'm horribly misrepresenting myself here, lol. Combat is not really so large a part of chat for me. It's just what this thread is about. I actually prefer role-playing my characters' personality instead of his combat prowess. :) Eidrog [/QUOTE]
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