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Variable Character Power Levels: Opinions
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<blockquote data-quote="Tharivious_Meliamne" data-source="post: 2558668"><p>I had a big post written up, but my computer froze and I lost it, so let's see if I re-write it....</p><p></p><p>First off, I completely agree with Ssussunriyh about wizards having the easiest mthod of variation. Their power lies in the spells they have prepared and they live and die by their choices of preparation. However, there is another character type that can vary things quite easily. A rogue who has focused on trickery and bluffing.</p><p></p><p>I also agree with Kat's point about actual increases in power being kept as a part of the character over time. True increases of power should be steady and continuous, not something gained for one encounter ( Though there are circumstances where that can happen too ). I'll explain:</p><p></p><p>Of the characters who I play that interact with multiple power levels of other characters, most of them are of this rogue type. While a wizard's power level changes by preparing different spells, a rogue can change their <strong>apparent</strong> power level through trickery. They can slow their attacks, purposely take hits, and purposely not strike as hard as they can. But when the need arises, they can stop bluffing and go full out using all of the abilities at hand.</p><p>And in logic, why would a character who is well versed on secrecy and stealth let all of their abilities be known when dealing with a low level merchant or whatever? Most wouldn't, because it would make them stand out when they don't have to, which would go against how most would seek to keep things. I'm not talking about actual level changes, I'm talking about the character making a consious effort to make it seem like there's less there than what is real.</p><p></p><p></p><p>With characters who are low level, this is precisely what I do. I don't play my level 3 goblin as a variable level character, I make him run. But by 'up the level a bit', I mean with the characters who act as I described above; the ones who only put into a fight what they have to. I don't try to beat power gamers at their own game, I merely increase the speed of attacks and the speed of the dodging to a level approapriate to the danger. And in most cases, I still have my character walk away, because if one of those characters is in over their head, they're more than smart enough to know when to leave.</p><p></p><p>As for the point Jaya brought up about picking fights, my characters don't pick them either. Anyone who knows Tharivious knows that he seldom gets into a true fight, except with Apathy, and even then, lately not even that. He's refused to fight on several ocassions, using words to get out of it, sometimes by bluffing to seem more powerful than he actually is, others by brushing off the person challenging him. He's been challenged to fights to the death and not taken the challenge at all, walking away and disregarding it, since he's too intelligent to take that kind of a risk.</p><p></p><p>Ok, that brings me up to where I was before crashing, now on to the new post since then, and also touching on Nevine's points since they coincide in many places:</p><p></p><p>I agree with you on the first point Dontella, a character shouldn't <strong>have</strong> to change levels accordingly, but as I said above, there are times when they <strong>have reason to</strong>, and are not actually changing levels, just apparent ones. Second point, no one's asking you to change your characters, I know I'm not, I'm just stating that not all characters have to remain at a static power level. The spells, exactly, that's a perfect example of varying a power level for the situation, the spells cast make things more even depending on the need for them. I'm not saying "It would be nice if you did change power levels", I am saying that there are times when <strong>certain</strong> characters can do so.</p></blockquote><p></p>
[QUOTE="Tharivious_Meliamne, post: 2558668"] I had a big post written up, but my computer froze and I lost it, so let's see if I re-write it.... First off, I completely agree with Ssussunriyh about wizards having the easiest mthod of variation. Their power lies in the spells they have prepared and they live and die by their choices of preparation. However, there is another character type that can vary things quite easily. A rogue who has focused on trickery and bluffing. I also agree with Kat's point about actual increases in power being kept as a part of the character over time. True increases of power should be steady and continuous, not something gained for one encounter ( Though there are circumstances where that can happen too ). I'll explain: Of the characters who I play that interact with multiple power levels of other characters, most of them are of this rogue type. While a wizard's power level changes by preparing different spells, a rogue can change their [b]apparent[/b] power level through trickery. They can slow their attacks, purposely take hits, and purposely not strike as hard as they can. But when the need arises, they can stop bluffing and go full out using all of the abilities at hand. And in logic, why would a character who is well versed on secrecy and stealth let all of their abilities be known when dealing with a low level merchant or whatever? Most wouldn't, because it would make them stand out when they don't have to, which would go against how most would seek to keep things. I'm not talking about actual level changes, I'm talking about the character making a consious effort to make it seem like there's less there than what is real. With characters who are low level, this is precisely what I do. I don't play my level 3 goblin as a variable level character, I make him run. But by 'up the level a bit', I mean with the characters who act as I described above; the ones who only put into a fight what they have to. I don't try to beat power gamers at their own game, I merely increase the speed of attacks and the speed of the dodging to a level approapriate to the danger. And in most cases, I still have my character walk away, because if one of those characters is in over their head, they're more than smart enough to know when to leave. As for the point Jaya brought up about picking fights, my characters don't pick them either. Anyone who knows Tharivious knows that he seldom gets into a true fight, except with Apathy, and even then, lately not even that. He's refused to fight on several ocassions, using words to get out of it, sometimes by bluffing to seem more powerful than he actually is, others by brushing off the person challenging him. He's been challenged to fights to the death and not taken the challenge at all, walking away and disregarding it, since he's too intelligent to take that kind of a risk. Ok, that brings me up to where I was before crashing, now on to the new post since then, and also touching on Nevine's points since they coincide in many places: I agree with you on the first point Dontella, a character shouldn't [b]have[/b] to change levels accordingly, but as I said above, there are times when they [b]have reason to[/b], and are not actually changing levels, just apparent ones. Second point, no one's asking you to change your characters, I know I'm not, I'm just stating that not all characters have to remain at a static power level. The spells, exactly, that's a perfect example of varying a power level for the situation, the spells cast make things more even depending on the need for them. I'm not saying "It would be nice if you did change power levels", I am saying that there are times when [b]certain[/b] characters can do so. [/QUOTE]
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