Dog Moon
Adventurer
Okay, so I only have one atm. Working on some more though. Not sure why, but PHII kinda has me in the mood to do this. Probably because I wanted more variants and ideas, and I found their selection, although in some cases neat, quite lacking.
So here's the first, Berserking Shrieker. Might not be the best name, but honestly, I couldn't really think of anything else. I hope it has retained some sense of balance as well... let me know whatcha think.
Berserking Shrieker
Berserking Shrieker's are dangerous opponents with their great skill and vocals. They charge into battle singing war chants and battle cries and are typically the loudest beings in battle, their voices frequently drowning out the other sounds of battle. Unlike normal barbarians, Berserking Shriekers tend to be at least moderately literate, and they enjoy yelling curses and shouts in the languages of the opponents they are fighting, though rarely do they know any more words in other languages.
Alignment: Any nonlawful.
Hit Die:d12.
Class Skills
The barbarian’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (Any verbal; generally something loud and annoying)(Cha), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Points at 1st Level: (4 + Int modifier) x?4.
Skill Points at Each Additional Level: 4 + Int modifier.
Alignment: Any nonlawful.
Hit Die: d12.
Class Skills
The barbarian’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (any verbal; frequently something loud and annoying)(Cha), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Rage: A Berserking Shrieker can fly into a rage a certain number of times per day. Although not as strong as a typical rage, these Berserking Shriekers gain the ability to use additional spell effects while in this rage. In a rage, a Berserking Shrieker temporarily gains a a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class.
The Berserking Shrieker can use one of these abilities during a single rage. Alternatively, he can use an additional daily usage of his rage to use a different attack. To use an advanced version of an ability after using a different ability, the one granted at 11th level, the Berserking Shrieker must spend the one to use a second ability and another to use the advanced ability
Charge!: Eager for battle, the Berserking Shrieker cries out to his allies, urging them forward. Allies within 30 feet gain a morale bonus on their speed equal to the number of times per day the barbarian can rage multiplied by five for as long as the rage lasts. This takes a move equivolent action to activate.
Shrieking Weapon: By focusing his vocals upon his weapon, the Berserking Shrieker causes it to vibrate slightly. Until the end of the rage, his weapon deals and additional 1d4 sonic damage per hit. This takes a standard action to activate. At 11th level, when the Berserking Shrieker gains the ability to Greater Rage, he may focus a greater amount of vocals upon his weapon, treating it as a Sonic Burst weapon, though dealing only xd8 points of damage instead of xd10 like normal.
Snarl: With a look of anger and a terrifying snarl, the Berserking Shrieker can target a single creature and cause that person to become shaken for the duration of the rage. The DC of the Snarl is equal to 10 + 1/2 Berserking Shrieker's HD + Cha modifier. At 11th level, at the expenditure of an additional usage of Rage, the Berserking Shrieker can create an aura of fear around him within 30 feet. Any enemies who enter this area must succeed on a DC equal to 10 + 1/2 Berserking Shrieker's HD + Cha modifier or be frightened. Those who fail are still shaken. Creatures with 5 fewer HD than the Berserking Shrieker are instead panicked. At 20th level, all enemies are automatically considered frightened. Those who fail their save also become panicked.
Shout: The Berserking Shrieker focuses his voice into a yell, generally a single word or two, causing pain in his target's ears. This allows the Berserking Shrieker to target a single creature with the Deafness part of the Blindness/Deafness spell. The caster level is equal to that of the barbarian's level. At 11th level, when the Berserking Shrieker gains the ability to Greater Rage, the Berserking Shrieker gains strength in his voice, but loses the focus he once had. He may target all creatures within a 30 foot burst as long as the barbarian spends an additional usage of Rage for the day. This shout is even greater than before and those who fail their saves tend to bleed from their ears. This takes a standard action to activate.
Shriek: This allows the Berserking Shrieker to target a single creature with a scream within a short range. This scream deals 2d4 points of Sonic damage to the target. The Berserking Shrieker can continue this scream for an additional round +1/3 levels, dealing an additional 2d4 points of damage per round. The Berserking Shrieker does not need to make an attack roll, but the target can make a Fortitude save for half damage. At 11th level, when the Berserking Shrieker gains the ability to Greater Rage, the barbarian can release a more powerful blast at once, dealing 1d6 per 2 levels in a 30 foot cone, so long as the Berserking Shrieker expends an additional usage of Rage. This is a standard action. Continuing the sonic damage to a single target takes a free action each round. The Berserking Shrieker cannot speak during this time.
Greater Rage (Ex): At 11th level, a Berserking Shrieker’s bonus to Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at –2.
Indomitable Will (Ex): While in a rage, a Berserking Shrieker of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.
Tireless Rage (Ex): At 17th level and higher, a Berserking Shrieker no longer becomes fatigued at the end of his rage.
Mighty Rage (Ex): At 20th level, a Berserking Shrieker’s bonus to Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at –2.
So here's the first, Berserking Shrieker. Might not be the best name, but honestly, I couldn't really think of anything else. I hope it has retained some sense of balance as well... let me know whatcha think.
Berserking Shrieker
Berserking Shrieker's are dangerous opponents with their great skill and vocals. They charge into battle singing war chants and battle cries and are typically the loudest beings in battle, their voices frequently drowning out the other sounds of battle. Unlike normal barbarians, Berserking Shriekers tend to be at least moderately literate, and they enjoy yelling curses and shouts in the languages of the opponents they are fighting, though rarely do they know any more words in other languages.
Alignment: Any nonlawful.
Hit Die:d12.
Class Skills
The barbarian’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (Any verbal; generally something loud and annoying)(Cha), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Points at 1st Level: (4 + Int modifier) x?4.
Skill Points at Each Additional Level: 4 + Int modifier.
Alignment: Any nonlawful.
Hit Die: d12.
Class Skills
The barbarian’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (any verbal; frequently something loud and annoying)(Cha), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Code:
Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Fast movement, rage 1/day
2nd +2 +3 +0 +0 Charge!
3rd +3 +3 +1 +1 Shrieking Weapon
4th +4 +4 +1 +1 Rage 2/day, Snarl
5th +5 +4 +1 +1 Shout
6th +6/+1 +5 +2 +2 Shriek
7th +7/+2 +5 +2 +2 -
8th +8/+3 +6 +2 +2 Rage 3/day
9th +9/+4 +6 +3 +3 -
10th +10/+5 +7 +3 +3 Damage reduction 1/—
11th +11/+6/+1 +7 +3 +3 Greater rage
12th +12/+7/+2 +8 +4 +4 Rage 4/day
13th +13/+8/+3 +8 +4 +4 Damage reduction 2/—
14th +14/+9/+4 +9 +4 +4 Indomitable will
15th +15/+10/+5 +9 +5 +5 -
16th +16/+11/+6/+1 +10 +5 +5 Damage reduction 3/—, rage 5/day
17th +17/+12/+7/+2 +10 +5 +5 Tireless rage
18th +18/+13/+8/+3 +11 +6 +6 -
19th +19/+14/+9/+4 +11 +6 +6 Damage reduction 4/—
20th +20/+15/+10/+5 +12 +6 +6 Mighty rage, rage 6/day
Rage: A Berserking Shrieker can fly into a rage a certain number of times per day. Although not as strong as a typical rage, these Berserking Shriekers gain the ability to use additional spell effects while in this rage. In a rage, a Berserking Shrieker temporarily gains a a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class.
The Berserking Shrieker can use one of these abilities during a single rage. Alternatively, he can use an additional daily usage of his rage to use a different attack. To use an advanced version of an ability after using a different ability, the one granted at 11th level, the Berserking Shrieker must spend the one to use a second ability and another to use the advanced ability
Charge!: Eager for battle, the Berserking Shrieker cries out to his allies, urging them forward. Allies within 30 feet gain a morale bonus on their speed equal to the number of times per day the barbarian can rage multiplied by five for as long as the rage lasts. This takes a move equivolent action to activate.
Shrieking Weapon: By focusing his vocals upon his weapon, the Berserking Shrieker causes it to vibrate slightly. Until the end of the rage, his weapon deals and additional 1d4 sonic damage per hit. This takes a standard action to activate. At 11th level, when the Berserking Shrieker gains the ability to Greater Rage, he may focus a greater amount of vocals upon his weapon, treating it as a Sonic Burst weapon, though dealing only xd8 points of damage instead of xd10 like normal.
Snarl: With a look of anger and a terrifying snarl, the Berserking Shrieker can target a single creature and cause that person to become shaken for the duration of the rage. The DC of the Snarl is equal to 10 + 1/2 Berserking Shrieker's HD + Cha modifier. At 11th level, at the expenditure of an additional usage of Rage, the Berserking Shrieker can create an aura of fear around him within 30 feet. Any enemies who enter this area must succeed on a DC equal to 10 + 1/2 Berserking Shrieker's HD + Cha modifier or be frightened. Those who fail are still shaken. Creatures with 5 fewer HD than the Berserking Shrieker are instead panicked. At 20th level, all enemies are automatically considered frightened. Those who fail their save also become panicked.
Shout: The Berserking Shrieker focuses his voice into a yell, generally a single word or two, causing pain in his target's ears. This allows the Berserking Shrieker to target a single creature with the Deafness part of the Blindness/Deafness spell. The caster level is equal to that of the barbarian's level. At 11th level, when the Berserking Shrieker gains the ability to Greater Rage, the Berserking Shrieker gains strength in his voice, but loses the focus he once had. He may target all creatures within a 30 foot burst as long as the barbarian spends an additional usage of Rage for the day. This shout is even greater than before and those who fail their saves tend to bleed from their ears. This takes a standard action to activate.
Shriek: This allows the Berserking Shrieker to target a single creature with a scream within a short range. This scream deals 2d4 points of Sonic damage to the target. The Berserking Shrieker can continue this scream for an additional round +1/3 levels, dealing an additional 2d4 points of damage per round. The Berserking Shrieker does not need to make an attack roll, but the target can make a Fortitude save for half damage. At 11th level, when the Berserking Shrieker gains the ability to Greater Rage, the barbarian can release a more powerful blast at once, dealing 1d6 per 2 levels in a 30 foot cone, so long as the Berserking Shrieker expends an additional usage of Rage. This is a standard action. Continuing the sonic damage to a single target takes a free action each round. The Berserking Shrieker cannot speak during this time.
Greater Rage (Ex): At 11th level, a Berserking Shrieker’s bonus to Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at –2.
Indomitable Will (Ex): While in a rage, a Berserking Shrieker of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.
Tireless Rage (Ex): At 17th level and higher, a Berserking Shrieker no longer becomes fatigued at the end of his rage.
Mighty Rage (Ex): At 20th level, a Berserking Shrieker’s bonus to Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at –2.
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