Nifft
Penguin Herder
I like your elemental variants.
Here's what I'd do for the specials, though:
Air: Dodge bonus to AC, extra attack (basically like Whirling Frenzy variant), plus Concealment at high level and Displacement at 20th level.
Fire: Extra fire damage. Eventually, some sort of "flaming cleave" so when you drop a foe you generate a line of fire. You know, like Inuyasha does with his big sword. And you can yell: "Flaming cleavage!!!1!"
Earth: Extra DR, stability (like a dwarf) -- actually, just steal stuff from the Dwarven Defender PrC. Good Earth focus there.
Water: SR, anti-magic strike (targeted dispel?), eventually magic reflection?
Cheers, -- N
Here's what I'd do for the specials, though:
Air: Dodge bonus to AC, extra attack (basically like Whirling Frenzy variant), plus Concealment at high level and Displacement at 20th level.
Fire: Extra fire damage. Eventually, some sort of "flaming cleave" so when you drop a foe you generate a line of fire. You know, like Inuyasha does with his big sword. And you can yell: "Flaming cleavage!!!1!"
Earth: Extra DR, stability (like a dwarf) -- actually, just steal stuff from the Dwarven Defender PrC. Good Earth focus there.
Water: SR, anti-magic strike (targeted dispel?), eventually magic reflection?
Cheers, -- N