Plane Sailing
Astral Admin - Mwahahaha!
I'm pretty dissatisfied with the 3.5e version of distintegrate. One of the main reasons is the spells basic ineffectiveness now - just as an example, an 11th level NPC wizard can hit an 11th level fighter with it, and the average damage won't kill the fighter (simply using the underequipped NPCs in the DMG!)
The solution that I think I'll try putting into practice is based on the rationale that the spell can be used to destroy a 10ft cube of any ordinary material and goes as follows:
If you hit a target that is Large or smaller (has 10ftx10ft space or less) and it fails its saving throw, it is disintegrated and turned to dust. If it saves it takes 5d6 damage.
If you hit a target that is Huge or bigger, the spell is less likely to be able to completly destroy them so it will do 2d6 damage per caster level. This may be enough to destroy the creature on a failed save, but colossal or gargantuan creatures are much more likely to survive.
I think this will restore the level of threat that I want from disintegrate without leaving the 3e avenue open of a single spell disintegrating gargantuan dragons in one shot.
Cheers
The solution that I think I'll try putting into practice is based on the rationale that the spell can be used to destroy a 10ft cube of any ordinary material and goes as follows:
If you hit a target that is Large or smaller (has 10ftx10ft space or less) and it fails its saving throw, it is disintegrated and turned to dust. If it saves it takes 5d6 damage.
If you hit a target that is Huge or bigger, the spell is less likely to be able to completly destroy them so it will do 2d6 damage per caster level. This may be enough to destroy the creature on a failed save, but colossal or gargantuan creatures are much more likely to survive.
I think this will restore the level of threat that I want from disintegrate without leaving the 3e avenue open of a single spell disintegrating gargantuan dragons in one shot.
Cheers