Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Variant Encounters: Gank the Guard!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6061388" data-attributes="member: 27160"><p>For what it might be worth, I have been developing a means to handle this sort of thing using the skill challenge rules as a structure/basis. It works roughly like this:</p><p></p><p>- Get from the players a plan of what they intend to do; who wants to sneak to where, who wants to prepare what, etc.</p><p></p><p>- Assign skill rolls (or power uses or rituals or whatever) to the various elements of the plan. Total the number required and thus assess the plan as a skill challenge (i.e. assign a complexity = checks needed / 2 - 1). Assign the DCs for the skill checks - hard ones for the hard elements, like the rogue sneaking up to near-melee range, and easier for the easy elements. You can do this either by selecting a level for the challenge and using level-appropriate DCs, or by using (modified, maybe) Passive Perceptions and such like and then assessing a challenge level by comparing the DCs chosen to the DC table; it really doesn't matter which you use, just be consistent.</p><p></p><p>- Take the XP value of the skill challenge you ended up with. Reduce the encounter xp total by this amount via a combination of removing guards who won't get called if the original guards are successfully "ganked" and converting the "on duty" guards to minions.</p><p></p><p>- Successful skill checks complete the relevant element of the plan. Failed rolls require another improvised plan element to get things back on track, and might additionally reverse part of the XP reduction you did last step - e.g. one of the 'on duty' guards stops leaning on his spear looking somnolent and perks up, signalling that he is no longer a minion, but has reverted to a standard creature.</p><p></p><p>- Three failures blows the gaff - one of the "on duty" guys raises the alarm and the combat commences with plan elements part finished and maybe potential for surprise on both sides...</p></blockquote><p></p>
[QUOTE="Balesir, post: 6061388, member: 27160"] For what it might be worth, I have been developing a means to handle this sort of thing using the skill challenge rules as a structure/basis. It works roughly like this: - Get from the players a plan of what they intend to do; who wants to sneak to where, who wants to prepare what, etc. - Assign skill rolls (or power uses or rituals or whatever) to the various elements of the plan. Total the number required and thus assess the plan as a skill challenge (i.e. assign a complexity = checks needed / 2 - 1). Assign the DCs for the skill checks - hard ones for the hard elements, like the rogue sneaking up to near-melee range, and easier for the easy elements. You can do this either by selecting a level for the challenge and using level-appropriate DCs, or by using (modified, maybe) Passive Perceptions and such like and then assessing a challenge level by comparing the DCs chosen to the DC table; it really doesn't matter which you use, just be consistent. - Take the XP value of the skill challenge you ended up with. Reduce the encounter xp total by this amount via a combination of removing guards who won't get called if the original guards are successfully "ganked" and converting the "on duty" guards to minions. - Successful skill checks complete the relevant element of the plan. Failed rolls require another improvised plan element to get things back on track, and might additionally reverse part of the XP reduction you did last step - e.g. one of the 'on duty' guards stops leaning on his spear looking somnolent and perks up, signalling that he is no longer a minion, but has reverted to a standard creature. - Three failures blows the gaff - one of the "on duty" guys raises the alarm and the combat commences with plan elements part finished and maybe potential for surprise on both sides... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Variant Encounters: Gank the Guard!
Top