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Variant Encounters: Gank the Guard!
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<blockquote data-quote="Tony Vargas" data-source="post: 6062170" data-attributes="member: 996"><p>I think the question here is whether you want the scenario to be a "real challenge" or a trivial one. For a trivial challenge, the guard is a minion, and either one stealthy PC makes a stealth check to sneak up on him, or several make a group check. A few rolls later, it's wrapped up and you move on. Alternately, you can just say, "as you're sneaking up, you spot a guard, do you want to kill him, or capture & question him?"</p><p></p><p>For a "real challenge" you could have the guard-ganking be part of a broader infiltration challenge. A guard (or guards) shows up if you fail the challenge or on a specific failure (like a stealth failure), and you have to gank him (or all of them) in one round or be given away. If you succeed, the failure is canceled and you can try to complete the challenge. You can use one standard guard (decidedly kill-able in one round by a typical party, particularly if he's in easy charge range) or several minions. At heroic, four minions or a standard equals 1 complexity of a skill challenge. A modest complexity SC can thus be perked up with a same-level trap and a same-level guard-ganking micro-encounter to become a meaningful challenge, overall.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6062170, member: 996"] I think the question here is whether you want the scenario to be a "real challenge" or a trivial one. For a trivial challenge, the guard is a minion, and either one stealthy PC makes a stealth check to sneak up on him, or several make a group check. A few rolls later, it's wrapped up and you move on. Alternately, you can just say, "as you're sneaking up, you spot a guard, do you want to kill him, or capture & question him?" For a "real challenge" you could have the guard-ganking be part of a broader infiltration challenge. A guard (or guards) shows up if you fail the challenge or on a specific failure (like a stealth failure), and you have to gank him (or all of them) in one round or be given away. If you succeed, the failure is canceled and you can try to complete the challenge. You can use one standard guard (decidedly kill-able in one round by a typical party, particularly if he's in easy charge range) or several minions. At heroic, four minions or a standard equals 1 complexity of a skill challenge. A modest complexity SC can thus be perked up with a same-level trap and a same-level guard-ganking micro-encounter to become a meaningful challenge, overall. [/QUOTE]
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