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Variant Encounters: Gank the Guard!
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<blockquote data-quote="Manbearcat" data-source="post: 6062451" data-attributes="member: 6696971"><p>No, I read you. I'm of a mind that is a 50/50 split on the subject. However, my players (specifically the two who carve out characters such as this) are not. We long ago had the discussion of how to handle stealth/infiltration Skill Challenges and what to do with "sentry gank scenarios". They expected (understandably) the percentage of success to be close to 100 % (assuming successful stealth contest) for the rogue/assassin archetype. * Additionally, they wanted success % to be considerably less so for those outside of that focused archetype. Further, they also wanted the tension of a marginal amount of swinginess (less than absolute 100 % success due to the potential of extraordinarily bad damage rolls) to be inherent.</p><p></p><p>As such, I couldn't sell them on the minionization route so we went with the bloodied value threshold route. I have no problem deferring to my players' table preferences much of the time and especially in the scenarios where I'm relatively ambivalent.</p><p></p><p>To your second point, that is precisely how we handle sentry XP (or any monster XP) in the Skill Challenge framework; sentry/monster XP is assimilated into Skill Challenge XP.</p><p></p><p>* Just as a defender might feel marginalized if an at-will marking mechanism was built-into the combat framework for all participants. Defenders have plenty more to offer outside of the marking mechanism (enhanced survivability, melee control embedded in their suite of powers outside of the marking system, striker or leader secondary role.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6062451, member: 6696971"] No, I read you. I'm of a mind that is a 50/50 split on the subject. However, my players (specifically the two who carve out characters such as this) are not. We long ago had the discussion of how to handle stealth/infiltration Skill Challenges and what to do with "sentry gank scenarios". They expected (understandably) the percentage of success to be close to 100 % (assuming successful stealth contest) for the rogue/assassin archetype. * Additionally, they wanted success % to be considerably less so for those outside of that focused archetype. Further, they also wanted the tension of a marginal amount of swinginess (less than absolute 100 % success due to the potential of extraordinarily bad damage rolls) to be inherent. As such, I couldn't sell them on the minionization route so we went with the bloodied value threshold route. I have no problem deferring to my players' table preferences much of the time and especially in the scenarios where I'm relatively ambivalent. To your second point, that is precisely how we handle sentry XP (or any monster XP) in the Skill Challenge framework; sentry/monster XP is assimilated into Skill Challenge XP. * Just as a defender might feel marginalized if an at-will marking mechanism was built-into the combat framework for all participants. Defenders have plenty more to offer outside of the marking mechanism (enhanced survivability, melee control embedded in their suite of powers outside of the marking system, striker or leader secondary role. [/QUOTE]
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Variant Encounters: Gank the Guard!
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