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Variant Encounters: Gank the Guard!
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6062600" data-attributes="member: 82106"><p>I'd say the chance of failure to do 50% damage is probably right about 25%, though if you're willing to burn an AP to finish the job if needed you can cut it back to around half that. Honestly the chance is not that much better than against the full HP ironically, it just requires a consistently lower resource outlay (IE you won't need to use a daily and probably won't need to use an AP). I think both techniques can work fine. I've tended to just use minions, sometimes with a mix of one standard in there, often a couple levels lower than the party. Makes it a bit tricky, but not too bad. Tends to be a lot of ways to do these things in 4e though.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6062600, member: 82106"] I'd say the chance of failure to do 50% damage is probably right about 25%, though if you're willing to burn an AP to finish the job if needed you can cut it back to around half that. Honestly the chance is not that much better than against the full HP ironically, it just requires a consistently lower resource outlay (IE you won't need to use a daily and probably won't need to use an AP). I think both techniques can work fine. I've tended to just use minions, sometimes with a mix of one standard in there, often a couple levels lower than the party. Makes it a bit tricky, but not too bad. Tends to be a lot of ways to do these things in 4e though. [/QUOTE]
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