I am looking to see what people do for variant Fighters. I have found that the fighter is:
A) Very Bland
B) Underpowered compared to many of the other classes
C) has no staying power compared to the various PrCs available.
I have also found that with the addition of more and more feats (even just “Official” WotC feats) it is very hard to create the archetype of fighter you really want to create and be truly unique from other fighters until you are quite high in level.
Does anyone else see the Fighter as a bit weak compared to other classes? Does anyone else use tweaks to the class?
Currently I am looking at increasing the Fighter to a feat every level. I have for some time now, made it a feat every level from 10th on as a way to try and encourage staying in the class for more than 2-4 levels before hopping classes especially to a PrC that grants much better benefits. Does a feat a level seem too much, especially when compared to classes like the druid, cleric, monk, rogue, etc.?
In addition to the feats, I use the following defense bonuses.
Defense Bonuses (Ex): The Fighter is the unparalleled champion of melee defensive capability and they increase this ability as they grow in experience and expertise. There are two types of Defense Bonuses - Armored Defense and Tactical Defense. Each fighter gains these bonuses, though unarmored fighters gain nothing from the Armored Defense.
Armored Defense: Fighters that train in the use of armor gain an increased defense bonus from in depth combat knowledge and from learning to be comfortable in their armor, almost like the armor becomes a second skin to the Fighter. This allows a Fighter to improve their training in the use of their armor, but slower than through specializing with a feat or series of feats.
Tactical Defense: Fighters learn over time how to hone their defensive abilities and combat sense far better than any other class when in direct armed toe-to-toe melee. This tactical defensive ability is a combination of nimbleness, luck, reaction, skill, practice and most importantly experience. This is a competence bonus to AC that stacks with all other bonuses. The defense bonus is also effective against touch attacks or ranged touch attacks, but is lost any time the Fighter would be denied their Dexterity bonus such as when flat footed or when immobilized. The defense bonus is also penalized by the current Armor Check Penalty rating of the armor the Fighter is wearing.
[Example: An 8th level Fighter wearing Chainmail armor would have an AC bonus of +5 from the armor with a Maximum Dexterity bonus of +4, and an Armor Check Penalty of -3, as well as a Defense Bonus of +0 (+3 for level -3 for Armor Check). At 15th level this would change to a Maximum Dexterity Bonus of +5, an Armor Check Penalty of -2, and a Defense Bonus of +5 (+7 for level and -2 Armor Check).]
I have also made a few other abilities available to Fighters to be taken in place of feats such as Dirty Fighting (a reduced form of sneak attack damage) and many alternate fighter type abilities from Dragon Magazine such as Improved Aid Another, Jousting Charge, Rousing Speech etc.
Thoughts?
A) Very Bland
B) Underpowered compared to many of the other classes
C) has no staying power compared to the various PrCs available.
I have also found that with the addition of more and more feats (even just “Official” WotC feats) it is very hard to create the archetype of fighter you really want to create and be truly unique from other fighters until you are quite high in level.
Does anyone else see the Fighter as a bit weak compared to other classes? Does anyone else use tweaks to the class?
Currently I am looking at increasing the Fighter to a feat every level. I have for some time now, made it a feat every level from 10th on as a way to try and encourage staying in the class for more than 2-4 levels before hopping classes especially to a PrC that grants much better benefits. Does a feat a level seem too much, especially when compared to classes like the druid, cleric, monk, rogue, etc.?
In addition to the feats, I use the following defense bonuses.
Defense Bonuses (Ex): The Fighter is the unparalleled champion of melee defensive capability and they increase this ability as they grow in experience and expertise. There are two types of Defense Bonuses - Armored Defense and Tactical Defense. Each fighter gains these bonuses, though unarmored fighters gain nothing from the Armored Defense.
Armored Defense: Fighters that train in the use of armor gain an increased defense bonus from in depth combat knowledge and from learning to be comfortable in their armor, almost like the armor becomes a second skin to the Fighter. This allows a Fighter to improve their training in the use of their armor, but slower than through specializing with a feat or series of feats.
Code:
Level Bonuses
1-2 No bonus gained
3-4 +1 Max. Dex. Rating on Armor, -1 Armor Check Penalty
5-10 +2 Max. Dex. Rating on Armor, -2 Armor Check Penalty
11-15 +3 Max. Dex. Rating on Armor, -3 Armor Check Penalty
16-20 +4 Max. Dex. Rating on Armor, -4 Armor Check Penalty
Tactical Defense: Fighters learn over time how to hone their defensive abilities and combat sense far better than any other class when in direct armed toe-to-toe melee. This tactical defensive ability is a combination of nimbleness, luck, reaction, skill, practice and most importantly experience. This is a competence bonus to AC that stacks with all other bonuses. The defense bonus is also effective against touch attacks or ranged touch attacks, but is lost any time the Fighter would be denied their Dexterity bonus such as when flat footed or when immobilized. The defense bonus is also penalized by the current Armor Check Penalty rating of the armor the Fighter is wearing.
Code:
Level Bonuses
1-3 No bonus gained
4-6 +1 Competence bonus to AC
7-9 +3 Competence bonus to AC
10-12 +5 Competence bonus to AC
13-15 +7 Competence bonus to AC
16-18 +9 Competence bonus to AC
19-20 +11 Competence bonus to AC
[Example: An 8th level Fighter wearing Chainmail armor would have an AC bonus of +5 from the armor with a Maximum Dexterity bonus of +4, and an Armor Check Penalty of -3, as well as a Defense Bonus of +0 (+3 for level -3 for Armor Check). At 15th level this would change to a Maximum Dexterity Bonus of +5, an Armor Check Penalty of -2, and a Defense Bonus of +5 (+7 for level and -2 Armor Check).]
I have also made a few other abilities available to Fighters to be taken in place of feats such as Dirty Fighting (a reduced form of sneak attack damage) and many alternate fighter type abilities from Dragon Magazine such as Improved Aid Another, Jousting Charge, Rousing Speech etc.
Thoughts?