CapnZapp
Legend
I believe the RAW rule is strangely generous and stingy - at once. I clearly see the rule being geared towards tournament play where each of the four players gets rewarded by one hero point each during a four-hour session. For my home play, I don't like having to think about meta issues every hour, I don't want to hand out 8 hero points in an eight-hour session, and I definitely don't want players to start competing for my attention.
At the same time, getting a reroll does not guarantee success. The worse chance you have, the more worthless the hero point. In other words, you can't use them to take control over the narrative.
Auto-stabilising isn't exactly nothing, but you still die if your friends lose the fight. Again, the narrative power of the meta currency is almost entirely absent.
Here is a variant for those of you agreeing with my objections. It is inspired by Fate Points in Warhammer Fantasy Role-Play in how it injects Hero Points with some real oomph.
At the same time, getting a reroll does not guarantee success. The worse chance you have, the more worthless the hero point. In other words, you can't use them to take control over the narrative.
Auto-stabilising isn't exactly nothing, but you still die if your friends lose the fight. Again, the narrative power of the meta currency is almost entirely absent.
Here is a variant for those of you agreeing with my objections. It is inspired by Fate Points in Warhammer Fantasy Role-Play in how it injects Hero Points with some real oomph.