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<blockquote data-quote="RHM" data-source="post: 22394" data-attributes="member: 1274"><p>I've presented just about all I care to on this subject. No point repeating myself, right? But here we go one more time...</p><p></p><p></p><p></p><p>The fact remains wizards have the opportunity to learn every spell given the time and money. In a high-magic world or even within a small group of mages, it wouldn't be all that uncommon for a wizard to have a fairly huge spellbook. Check out the web enhancement for Tome & Blood for an example. </p><p></p><p>The "flexibility" you speak of is a bonus but they do have a limited number of PP. They can only throw so many of their highest-level power. For example, before bonus PP are calculated, a 20-th level psion can manifest 10 9th-level powers and a final 7th-level one, but that's it. An equal-level sorcerer can cast at least 6 spells per day...from each level. Are the 4 extra 9th-level manifestations (and the sole 7th-level power) a psion can use per day equatable to the 216 spells levels a sorcerer gets in addition to his 9th-level spells? I think you know my answer. I don't consider the ability to use a bunch of low-level powers per day all that relevant since the save DCs and effects of these powers are fairly inconsequential against high-level foes.</p><p></p><p>I'm not forgetting that official psions have twice as many skill points, either. My variant has the exact same number and his class skills closely mirror what the wizard or sorcerer receives.</p><p></p><p></p><p></p><p>But sorcerers can learn a wide variety of spells from any school at any level. Not just one or two. Yes, I know how psions were designed. I changed it. If you noticed, my table of powers know actually matches that of the sorcerer. I'm not at all bothered by the fact that my variant psion <strong>may</strong> be better off than the sorcerer. As others have pointed out, sorcerers aren't all that great, anyway, compared to their wizardly counterparts.</p><p></p><p></p><p></p><p>No, that is not my reasoning. Compared to spellcasters, they are more stat dependent.</p><p></p><p></p><p></p><p>I agree, psionics as written would still be fun to play. My gripe is with the relative lack of power.</p><p></p><p></p><p></p><p><em>Wish</em>. 'Nuff said.</p><p></p><p></p><p></p><p>I don't think psionics should just mean telepathy and telekinesis. I've been playing psionic characters since the days of 2nd edition, ever since I got my hands on the Complete Psionics Handbook back in '92. Psionics in 2e were more than just TK and ESP. What I'm saying is, like 2e, a psion's powers are a direct result of his mind's (not his body's) capability to draw upon an inner mental strength to manipulate his body and the world around him. A tough and healthy body helps this process, but it's primarily a mental effort.</p><p></p><p>In my opinion, the way psionics is structured (i.e. power levels) leaves no other choice but for psions to mirror wizards. Boring? Yeah, maybe a little, but I feel I'm forced to take this approach. I think the variety of psionic powers make up for it, though.</p><p></p><p></p><p></p><p>Yes, just like every other spell-using class.</p><p></p><p></p><p></p><p>I'm not looking to eliminate any of the disciplines, or combine any of them either. </p><p></p><p>One stat to rule them all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>You know what, I've actually done the math on this one. I don't know why it was dropped. I honestly don't see the problem, especially when I'm using the divine spellcasters' table. Free scaling for psions leaves them pretty much neck and neck with the sorcerer. Short run? Maybe slightly above. Long run? Slightly below. Feel free to do your own number crunching and draw your own conclusions. </p><p></p><p>I've put in the leg work. This isn't something I just whipped up. In fact, I've probably spent more time than it's worth on this, but it's my game and I probably appreciate psionics more than the average D&D player does. If others want to use my variant, that's fine too. </p><p></p><p>If I come across a problem in my variant's design during gameplay, trust me, it will be adjusted.</p><p></p><p>One final note: You do realize a lot of the things you've suggested modify the existing psionic system, right? Ruling out undead using psionics is pretty major and goes against precedent set by pre-existing editions. Additionally, saying egoists and nomads don't receive aging penalties isn't "a minor fix" in my opinion. Druids don't receive this class ability until 15th-level. Monks don't until 17th.</p><p></p><p>With that, I'm outta here! Been nice debating with you, but I have a feeling nothing I say is going to change your mind about my variant and I haven't really been swayed by anything you've said either. No point tripping over ourselves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks and good gaming.</p><p></p><p>p.s. I strongly suggest you check out the Psi Forums on the Wizards site and MonteCook.com.</p></blockquote><p></p>
[QUOTE="RHM, post: 22394, member: 1274"] I've presented just about all I care to on this subject. No point repeating myself, right? But here we go one more time... The fact remains wizards have the opportunity to learn every spell given the time and money. In a high-magic world or even within a small group of mages, it wouldn't be all that uncommon for a wizard to have a fairly huge spellbook. Check out the web enhancement for Tome & Blood for an example. The "flexibility" you speak of is a bonus but they do have a limited number of PP. They can only throw so many of their highest-level power. For example, before bonus PP are calculated, a 20-th level psion can manifest 10 9th-level powers and a final 7th-level one, but that's it. An equal-level sorcerer can cast at least 6 spells per day...from each level. Are the 4 extra 9th-level manifestations (and the sole 7th-level power) a psion can use per day equatable to the 216 spells levels a sorcerer gets in addition to his 9th-level spells? I think you know my answer. I don't consider the ability to use a bunch of low-level powers per day all that relevant since the save DCs and effects of these powers are fairly inconsequential against high-level foes. I'm not forgetting that official psions have twice as many skill points, either. My variant has the exact same number and his class skills closely mirror what the wizard or sorcerer receives. But sorcerers can learn a wide variety of spells from any school at any level. Not just one or two. Yes, I know how psions were designed. I changed it. If you noticed, my table of powers know actually matches that of the sorcerer. I'm not at all bothered by the fact that my variant psion [b]may[/b] be better off than the sorcerer. As others have pointed out, sorcerers aren't all that great, anyway, compared to their wizardly counterparts. No, that is not my reasoning. Compared to spellcasters, they are more stat dependent. I agree, psionics as written would still be fun to play. My gripe is with the relative lack of power. [i]Wish[/i]. 'Nuff said. I don't think psionics should just mean telepathy and telekinesis. I've been playing psionic characters since the days of 2nd edition, ever since I got my hands on the Complete Psionics Handbook back in '92. Psionics in 2e were more than just TK and ESP. What I'm saying is, like 2e, a psion's powers are a direct result of his mind's (not his body's) capability to draw upon an inner mental strength to manipulate his body and the world around him. A tough and healthy body helps this process, but it's primarily a mental effort. In my opinion, the way psionics is structured (i.e. power levels) leaves no other choice but for psions to mirror wizards. Boring? Yeah, maybe a little, but I feel I'm forced to take this approach. I think the variety of psionic powers make up for it, though. Yes, just like every other spell-using class. I'm not looking to eliminate any of the disciplines, or combine any of them either. One stat to rule them all! ;) You know what, I've actually done the math on this one. I don't know why it was dropped. I honestly don't see the problem, especially when I'm using the divine spellcasters' table. Free scaling for psions leaves them pretty much neck and neck with the sorcerer. Short run? Maybe slightly above. Long run? Slightly below. Feel free to do your own number crunching and draw your own conclusions. I've put in the leg work. This isn't something I just whipped up. In fact, I've probably spent more time than it's worth on this, but it's my game and I probably appreciate psionics more than the average D&D player does. If others want to use my variant, that's fine too. If I come across a problem in my variant's design during gameplay, trust me, it will be adjusted. One final note: You do realize a lot of the things you've suggested modify the existing psionic system, right? Ruling out undead using psionics is pretty major and goes against precedent set by pre-existing editions. Additionally, saying egoists and nomads don't receive aging penalties isn't "a minor fix" in my opinion. Druids don't receive this class ability until 15th-level. Monks don't until 17th. With that, I'm outta here! Been nice debating with you, but I have a feeling nothing I say is going to change your mind about my variant and I haven't really been swayed by anything you've said either. No point tripping over ourselves. :) Thanks and good gaming. p.s. I strongly suggest you check out the Psi Forums on the Wizards site and MonteCook.com. [/QUOTE]
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