Torm
Explorer
LostSoul said:How about a Ranger-flavoured bonus feat at each level.
Ymmmmmmm..... Ranger-flavoured.

LostSoul said:How about a Ranger-flavoured bonus feat at each level.
res said:The varient Ranger for Swashbuckling Adventures allows a ranger to search for Herbs (with a Survival or Profession (Healer) check) that he/she can use to heal small ammounts of damage at Level 3. The Ranger chooses how much damage he wants to heal (x d6's) and rolls a survival check (DC 5 * x) to see if they can find them. (Gained at 3rd or 4th Level)
At 9th level they can search for poisions DC = cost of poision / 10
At 18th level they get poison use.
Sejs said:There's a spell-less ranger variant in Complete Warrior, but uh.. frankly.. it's a little limp. You gain a total of 4 abilities, each when you would get access to 1 spell of a given level (without wis bonus) - and while the first ability (+10 move) is interesting, the other three are uh... spell like abilities, more or less.
Which sorta seems like missing the point; trading the ranger's magic spells for non-spell but still quite magical powers. Uh... no. Try again.
I like the idea of instead of spell-likes, gain one of the barbarian non-rage related abilities, or a feat, though. That sounds pretty much on.
Sejs said:There's a spell-less ranger variant in Complete Warrior, but uh.. frankly.. it's a little limp. You gain a total of 4 abilities, each when you would get access to 1 spell of a given level (without wis bonus) - and while the first ability (+10 move) is interesting, the other three are uh... spell like abilities, more or less. Which sorta seems like missing the point; trading the ranger's magic spells for non-spell but still quite magical powers. Uh... no. Try again.
Well, if it'll make you feel better, people are welcome to rip me appart the same way. I don't mind, honest.See when I wrote a review of complete warrior and brought up how insane it was to trade in spells for spell-like abiltities and calling it spell-less I got ripped apart
Personally, I have no preference for a spelled ranger over a non-spelled ranger. But I can see how someone could want the option to have a non-magic using woodsman available as an option. No more than a side bar needed, really. Heh, personally I'd like to see a non-spell assassin prc variant that had more mundane physical prowess type abilities. Maybe that's just me, though.I don't know why there's some special beef with high-level rangers becoming more magical as they advance.
If it was a constant [Ex] ability, I think it would be less of a problem. As is, it's concentrate, summon up some magic and be FoM'd for a couple rounds once per day.I think the CW ranger's abilities, particularly the innate freedom of movement power, are a much better alternative.
Sejs said:Heh, personally I'd like to see a non-spell assassin prc variant that had more mundane physical prowess type abilities. Maybe that's just me, though.
Grazzt said:I'm actually gonna rework the ranger for my campaign as well and was giving serious thought to either using the Wildlander or at least basing mine off of it. It is very well done.
Felon said:Well, the point is, that's the nature of D&D. The game's got 11 core classes, and only 3 of them have no magical abilities (fighter, barb, rogue).
I don't know why there's some special beef with rangers becoming more magically-oriented as they advance to higher levels.
A quick scan of the Monster Manual makes it clear that the wilderness isn't just filled with mundane threats like dire wolves, orcs, and the occasional big spider or ROUS. That's the difference between D&D and middle-earth a lot of folks don't seem to get when they critcize the PHB ranger for not emulating Aragorn or Robin Hood or whatever. If a ranger's going to be the quintessential monster hunter, he's got to be able to face supernatural threats.