SteveC
Doing the best imitation of myself
I've been working on a system to add some depth to exploration and puzzle encounters in 4E. I call it the Encounter Perception System or EPS.
The system I present borrows from old-school adventure games and has a bit of the GUMSHOE system baked in, and it's designed to create a common mechanic for handling exploration scenes. My goal was to create a new kind of encounter that can be mixed in with combat and social scenes. Tell me how well I did!
You can take a look at it here. This is a google document with very basic formatting.
The document is pretty complete and a little on the long side, but I'd appreciate any comments you might have.
The system I present borrows from old-school adventure games and has a bit of the GUMSHOE system baked in, and it's designed to create a common mechanic for handling exploration scenes. My goal was to create a new kind of encounter that can be mixed in with combat and social scenes. Tell me how well I did!
You can take a look at it here. This is a google document with very basic formatting.
The document is pretty complete and a little on the long side, but I'd appreciate any comments you might have.