RhaezDaevan
Adventurer
Skill System Variant
For those who want more variance and fine-tuning to their skills I give this potential option.
First, calculate the # of skills you’d normally be proficient in at 1st level. For example a variant human fighter would have (1 from race + 2 from background + 2 from class, for 5 skills). This number, hence known as skills total, is used to calculate skill points.
You get skill points equal to 2 times your skills total at first level. Skill ranks may be spent on any skill available to your race, background or class. Your max ranks in any skill are equal to your proficiency bonus (so max ranks in all chosen skills would result in the same skill bonus you’d have just following the PHB). Every time your proficiency bonus increases, you get a number of skill points equal to your skills total and assign them like at first level, but your total ranks in a skill can never exceed your proficiency bonus.
I personally enjoy skills as is for the simplicity, but the above should be a good start for those who want more complexity. So what do people think? Workable as an option? I don't see anything broken and it could even be used at the same table as the normal skill proficiency system.
For those who want more variance and fine-tuning to their skills I give this potential option.
First, calculate the # of skills you’d normally be proficient in at 1st level. For example a variant human fighter would have (1 from race + 2 from background + 2 from class, for 5 skills). This number, hence known as skills total, is used to calculate skill points.
You get skill points equal to 2 times your skills total at first level. Skill ranks may be spent on any skill available to your race, background or class. Your max ranks in any skill are equal to your proficiency bonus (so max ranks in all chosen skills would result in the same skill bonus you’d have just following the PHB). Every time your proficiency bonus increases, you get a number of skill points equal to your skills total and assign them like at first level, but your total ranks in a skill can never exceed your proficiency bonus.
I personally enjoy skills as is for the simplicity, but the above should be a good start for those who want more complexity. So what do people think? Workable as an option? I don't see anything broken and it could even be used at the same table as the normal skill proficiency system.