Shin Okada
Explorer
Our play group is now wondering if we should adapt the variant turning rule in Complete Divine. It seems to be a good rule. But it does not say how shall we handle greater turning. Are there any official clarification for it?
Also, I am curious if various feats and magic items which increases turning damage and/or effective cleric level may make turning too powerful. Phylactery of Undead Turning (+4 to effective cleric level) combined with Empower Turning feat seems really nasty against undead monsters.
Also, it seems that evil clerics cannot fight against undead effectively. They can heal their fellow undeads. But when meeting opposing undead creatures, they are in trouble.
Also, I am curious if various feats and magic items which increases turning damage and/or effective cleric level may make turning too powerful. Phylactery of Undead Turning (+4 to effective cleric level) combined with Empower Turning feat seems really nasty against undead monsters.
Also, it seems that evil clerics cannot fight against undead effectively. They can heal their fellow undeads. But when meeting opposing undead creatures, they are in trouble.