Tovec said:
My point was that all classes have to spend money on gear.
Right, including wizards.
Tovec said:
The fighter has to spend money on gear to do his primary thing.
Or he could start with a club and sling and upgrade weaponry from the foes he kills along the way.
Tovec said:
If the fighter has to spend 30 k gold to bring up his numbers and the wizard has to spend 0 k in the same measure that it is unfair.
This ignores that a wizards has things to spend gold on to bring up their numbers.
Tovec said:
That the wizard needs more "rings of protection,etc." than the fighter then I highly disagree.
I didn't say that.
Tovec said:
My point was that the wizard can create extra-dimensional spaces, reinforcements or not, to hide out in and the non-casters can't. A wizard can make these extra-dimensional places in addition to throwing fireballs, casting divination (to know what spells to prepare or what to expect later), and any other number of contingency and utility effects. FOR FREE!
A wizard is not doing that spending 0 gold making themselves better. They simply don't have enough spell slots in a day to handle all of these things you want them to do without the aide of scrolls, pearls of power and stat boosting, metamagic items to help them reach these levels of power.
Tovec said:
Yes there are a lot of tactics the party could encounter if the enemy is at the same level and without going into a huge side tangent - the party can become annoyed if the enemy constantly uses their own Wizard related tricks to avoid the fight every time.
Then use these tactics. As the levels increase it is only sensible that villains of appropriate level are going to have some of these protections in place as a matter of course. To disregard this tool as a GM is likely leading to your difficulty in handing the wizards you GM for. Using these tools effectively will do much more for you than playing with how many spells a wizards gets at level up.
Tovec said:
The whole "reputation" thing only arises if they leave survivors, which is often unlikely, or if they're being watched already.
Stories will still spread, power vacuums will form and questions will be asked. At the higher levels, what NPC that has made it that far *isn't* watching events occurring around them. Either from the perspective of watching the PC themselves *or* being the one that was watching the group the PCs just took out. If an NPC group of some sort is just flat out eradicated, someone is going to notice whether they were watching or not.
Tovec said:
If the fighter and rogue came with then they can deal with a couple in the corner.
Meanwhile the wizard has dealt with the rest of the room and still be able to use knock on the locked door or teleport through.
As noted by another poster, an appropriately challenging group is going to be hard pressed to be eliminated in one round - fry and scry or not. If nothing else the wizard is going to need the fighter around to keep from getting creamed when multiple enemies are still standing after the first attack.
And again, this ignores a multitude of defensive measures NPCs at this level would certainly have employed to some degree.
Tovec said:
A wizard can blow them up, trap them, disintegrate them, unlock them, seal them, create a portal in them, etc.
See where I'm going with the "multiple options" thing?
All of which consume spell slots. Slots that if the wizard uses to get past a simple locked door would have been much more valuable in an actual combat against a worthy, thinking foe.
Let's see the fighter can smash the door down with a hammer, hack it apart with an axe, crush it with his shoulder, set it on fire and more to get by. The game is full of options for lots of classes. The brute melee types just don't have to waste a spell slot on it.
Tovec said:
Right, but the class most likely to be able to handle such tactics against them are OTHER WIZARDS. Not the non-casters. The non-casters have few defenses or contingencies against them.
This ignores an entire world full of magic items. Even the upper level NPC types that are fighters, rogues, etc are going to realize that wizards are a threat and take appropriate precautions against common wizard-like tactics.
Tovec said:
It also has a range of (100+10ft/level) so.. min 110 feet. A fighter or ranger (at best) is going to have to fire a composite longbow, 1d8+STR. In order to require a concentration check the attacker would have to be within melee to provoke an attack of opportunity.
You and I can come up with 1001 scenarios of how this could play out and get nowhere. So much depends on the roll of the dice, who acts first, who sees who first, whether the opponent is an elf, etc, etc.
As for the concentration check, again check the casting time on sleep. It isn't a standard action, it is a full round action. That means if the caster takes damage from the time he starts to cast until the next round when the casting is complete he gets to make a concentration check. No AoO required.
Tovec said:
Plus, as I repeatedly state, this is just one spell the wizard has in his array. Others stop the fighter from finding the wizard, getting to the wizard or killing the wizard. All at level 1, all without buying a stick of equipment or spending a single gold piece beyond their spellbook.
Again - he has a limited number of spell slots. He can't be prepared for everything for every single battle. And if he gets lucky and rocks the first encounter, what about encounter number two? Number three?
Tovec said:
The caster doesn't NEED to buy the staves and wands because they do have spells.
No, he doesn't *need* to buy these wands and scrolls. But he is going to be much less likely to pull off these amazing feats when needed if he is limited only to his spell slots per day.