
[THESE STATS ARE NOW OUT-DATED; CURRENT STAT-SHEET HAS BEEN PORTED OVER TO GOOGLE DOCS.]
Thallok Oakspear
Male [Greater Fiendish] Orc (Medium Humanoid) CR: 8
Align: Lawful Neutral (with "Immoral Tendencies."*)
Level 6 Crusader
XP: 30,940
Need: 36,000
Hit Dice: 6d10 (10,9,10,5,8,7)+18 (Con)
Hit Points: 67
STR: 21 (+5)
DEX: 14 (+2)
CON: 17 (+3)
INT: 11 (+0)
WIS: 13 (+1)
CHA: 15 (+2)
Base Attack: +6/+1
Base Saves: 5/2/2;
Attribute Bonuses: 3/2/1;
Class Bonuses: 0/0/2
Adjusted Saving Throws: Fort +8 / Reflex +4 / Willpower +5
Speed: 30 ft. Initiative: 1d20+2 (Dex)
Melee Breakdown: BAB [6] + Str [5] + MW [1] =
+12/+7
Attack Numbers: Masterwork Falchion: +12/+7 (Dam: 2d4+7: Crit 18-20 x2: 4d4+14)
Armor Class: [Base 10] + Dex [2] + Chain Shirt [4] =
AC: 16 (
Touch AC: 12) (
Flat-Footed AC: 14)
Grapple (Base Attack + Str): +11
Racial Characteristics: Darkvision 60'; Dazzled in bright sunlight.
Template Characteristics: DR: 10/+2;
SR: HD+5 (Max: 25;
Current: 11);
Cold Resist 10;
Fire Resist 10;
Immune to all forms of Poison;
Smite Chaos (1/day; Damage Bonus Equals HD; Current: +6)
Class Features: Smite Enemy [of any alignment] (1/day; To-Hit Bonus equals Cha bonus; Current: +2; Can be used simultaneously with
Smite Chaos if desired [+2 Hit / +6 Dam on one attack per day]
as long as opponent is Chaotic. Steely Resolve 10 pts. (ToB, pp. 10);
Furious Counterstrike (ToB, pp. 10-11);
Indomitable Soul (Cha bonus to all Will saves);
Zealous Surge (Re-roll 1 saving throw per day.);
Maneuvers known: 7;
Maneuvers readied: 5(2);
Stances known: 2.
Strikes: Vanguard Strike, Douse The Flames, Leading The Attack, Mountain Hammer, Battle Leader's Charge, Revitalizing Strike.
Stances: Iron Guard's Glare, Martial Spirit.
Boosts: White Raven Tactics.
FEATS:
1. Stone Power. (1st)
2. Extra Granted Maneuver. (3rd)
3. Shards of Granite. (6th)
Languages: Common, Orc, Dwarven, Elvish.
Skills:
(36 Points)
2 - Dwarven
2 - Elvish
1. Balance (Dex): R: 4 = +6
2. Diplomacy (Cha): R: 4 = +6
3. Concentration (Con): R: 4 = +7
4. Intimidate (Cha): R: 4 = +6
5. Knowledge, Religion (Int): R: 7 = +7
6. Knowledge, History (Int): R: 4 = +4
7. Martial Lore (Int): R: 2 = +2
8. Ride (Dex): R: 3 = +5
* = Although he is Lawful Neutral, the laws and customs he is familiar with are Orcish ones. He has different values than most Humans and Demihumans. This will improve, of course, given time. Thallok is much like an unscrupulous Klingon. He will mature into one more like Worf.