Ry
Explorer
I picked up The Vault of Larin Karr, and I'm working on inserting it into my campaign. There's only a few issues that I'm worried about with this, mostly relating to the geography:
1. My campaign setting is an island slightly smaller than the valley that the adventure takes place in, so it will be easier for players to get around.
2. (Follows from 1) While I'll be able to fairly easily put each location on the terrain type in question, are there any really essential geographical properties in the module? (i.e. A must be downriver from B but upriver from C)?
3. Will it be a problem that there are several other small towns, and 1 small city, basically scattered across the adventure?
Any comments would be appreciated (even "Nope. That'll be fine. Just make sure you check the NPC dialog for how they give directions.")
1. My campaign setting is an island slightly smaller than the valley that the adventure takes place in, so it will be easier for players to get around.
2. (Follows from 1) While I'll be able to fairly easily put each location on the terrain type in question, are there any really essential geographical properties in the module? (i.e. A must be downriver from B but upriver from C)?
3. Will it be a problem that there are several other small towns, and 1 small city, basically scattered across the adventure?
Any comments would be appreciated (even "Nope. That'll be fine. Just make sure you check the NPC dialog for how they give directions.")