Pathfinder 1E Version 10.8 of the Pathfinder files for Hero Lab is now available!

Aaron Beal

First Post
The November release includes lots of 3rd party stuff, including more than 50 templates from Green Ronin and half a dozen archetypes from kobold press! On the paizo front, this month brings the Ranged Tactics Toolbox and the next AP issue. Enjoy!

New Releases!

  • Content from Green Ronin Publishing's Advanced Bestiary is now available as a separate package for $19.99!
  • Content from Ranged Tactics Toolbox is now available as part of the Pathfinder Player's Companion #17 package.
  • The Monk and Ninja content from Kobold Press' New Paths Compendium has been added to their existing package.


Enhancements &amp Changes

  • Added player content from Pathfinder #87 "Valley of the Brain Collectors".


Bug Fixes

  • Tweaked skill descriptions so that AncientOne's custom output sheet works once more.
  • Some long skill descriptions (e.g. Acrobatics) were being cut off - they have now been neatly trimmed with references to the core rulebook.
  • The Loremaster prestige class was showing that it still needed Skill Focus (any knowledge skill) when the character already had it.
  • A Master of Many Styles monk was requiring Pummeling Bully before being able to take Pummeling Charge.
  • Grave candles were marked as not allowed for Pathfinder Society play.
  • The Wintry Touch oracle revelation was adding its frost damage before the character was 11th level.
  • Assassin vines were missing fire resistance 10.
  • Stonesinger wasn't appearing on the character sheet.
  • The giant ant queen was huge instead of large.


Data File Authoring

  • The editor now has 3 new tabs for clones and augmentations (meant to be used with the advanced bestiary) and hazards (which encompass poisons, diseases, and curses) with more general applications.
  • Added the Hero.MnkSpArmOK and Hero.MnkACArmOK. By deleting the AddReq.ArmorNone tag from the Monk's Fast Movement or AC Bonus class special and applying the matching Hero tag, the character will ignore the currently equipped armor for the purposes of that ability. This is used for the Clockwork Monk's Armored Speed ability.
 

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