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Version 2: Commander Class
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<blockquote data-quote="GreenTengu" data-source="post: 6770300" data-attributes="member: 6777454"><p>Well, the concept is to try to bring the Battlemaster down to starting from level 1 while rejecting many of the invulnerability and multi-attack abilities that would remain exclusive to the Fighter while also combining it with aspects of the Bard san the spellcasting stuff and then build in equivalents to the Cleric's Channel Divinity to give them a burst-ability.</p><p></p><p></p><p></p><p>I will readily admit it kind of is. It seemed like a relatively harmless modular ability that the Rogue and Bard also got. I cut the effectiveness in half except for the Intelligence-based subclass.</p><p></p><p></p><p></p><p>I don't want to build too much into Rallying Cry. In its current form it is identical to what the Cleric's "Preserve Life" ability does except it restores only temporary hit points.</p><p></p><p></p><p></p><p>What they get at level 3 is very much equivalent to what the Cleric gets when they choose their domain, in addition that is the level when their spell-equivalents really start kicking in. If I abandoned the idea of building each subclass off of a different mental attribute, I could probably fix that up.</p><p></p><p></p><p></p><p>If one could really get down and alter the classes a lot more than what a subclass could do, but since a subclass doesn't kick in until level 3, you can't really say "You'll be a Bard, but at level 1 you get marginally better armor, weapons and fighting abilities rather than your cantrips and spells and then at level 3 you start using your inspirational die in more creative ways and get more as you level up" nor can you say to a Fighter "No heavy armor for you at level 1 and you get Bardic Inspiration instead of your Second Wind then past level 3, you pretty much ignore the Fighter chart entirely."</p><p></p><p>But, perhaps I should eject a lot of stuff and try to make this a single-subclass class first. Maybe toss out the idea that skills are going to be something it excels at and get rid of the idea of each subclass focusing on a different attribute.</p><p></p><p>Maybe just basing it on Intelligence is better despite Charisma certainly being a core component. But the game already has a Fighter/Charisma class in Paladin and a Fighter/Wisdom class in Ranger, so allowing this to be the Fighter/Intelligence class would give it a potential niche.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6770300, member: 6777454"] Well, the concept is to try to bring the Battlemaster down to starting from level 1 while rejecting many of the invulnerability and multi-attack abilities that would remain exclusive to the Fighter while also combining it with aspects of the Bard san the spellcasting stuff and then build in equivalents to the Cleric's Channel Divinity to give them a burst-ability. I will readily admit it kind of is. It seemed like a relatively harmless modular ability that the Rogue and Bard also got. I cut the effectiveness in half except for the Intelligence-based subclass. I don't want to build too much into Rallying Cry. In its current form it is identical to what the Cleric's "Preserve Life" ability does except it restores only temporary hit points. What they get at level 3 is very much equivalent to what the Cleric gets when they choose their domain, in addition that is the level when their spell-equivalents really start kicking in. If I abandoned the idea of building each subclass off of a different mental attribute, I could probably fix that up. If one could really get down and alter the classes a lot more than what a subclass could do, but since a subclass doesn't kick in until level 3, you can't really say "You'll be a Bard, but at level 1 you get marginally better armor, weapons and fighting abilities rather than your cantrips and spells and then at level 3 you start using your inspirational die in more creative ways and get more as you level up" nor can you say to a Fighter "No heavy armor for you at level 1 and you get Bardic Inspiration instead of your Second Wind then past level 3, you pretty much ignore the Fighter chart entirely." But, perhaps I should eject a lot of stuff and try to make this a single-subclass class first. Maybe toss out the idea that skills are going to be something it excels at and get rid of the idea of each subclass focusing on a different attribute. Maybe just basing it on Intelligence is better despite Charisma certainly being a core component. But the game already has a Fighter/Charisma class in Paladin and a Fighter/Wisdom class in Ranger, so allowing this to be the Fighter/Intelligence class would give it a potential niche. [/QUOTE]
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