Neonchameleon
Legend
(2) But what you can't do effectively in 4e IME is the trivial or trivialised encounter. I remember GMing Forge of Fury 4e conversion for you, there's a trivial encounter with a lone ooze, I remember you being unhappy because it was not a significant threat in 4e, but still took quite a long time to kill - you suggested it should have been a minion. I think maybe treating it as a trap could have worked, but I'm unsure about the mechanics. Anyway, trivial encounters are the bread and butter of CAW, and in a CAS system they just don't work.
I'm not sure whether it's a case of they don't work in CAS or they don't work in 4e. I do think 4e is short of a quick resolution system for combat.
People who have had bad DMs often want to shackle the DM with more rules, but it misses the point. The rules were not the problem - the bad DM was. The answer should be to change the DM, not the rules, but it's easier to change books than it is to change people.
Part of the purpose of rules is to guide the DM into being a good DM. A DM who always throws balanced encounters in 4e is going to be tedious - but nothing like as bad as one who delights in the cursed magic items in AD&D. The tools lead to different levels of badness.