billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Well, I'm not sure I'd distinguish most of your examples as CaW or CaS since mostly they're a bit above the level of tactical or operational play and more into the realm of 'story arc'. For the remainder we might ask questions like "why didn't the enemy just burn the tower?" Isn't the answer mostly "because that wouldn't be fun"? Granted the DM probably constructed some logic to explain why these unfun things didn't happen, but was that logic not at some level a fig leaf?
I think you're hitting onto a difference in approach between people who think of D&D as a simulation of a fantasy story world that uses a game engine as an instrument and those who think of it as a game using fantasy literature as the set design. You're asking if the reason the assassins don't burn the tower is because it's not fun for the players. You're definitely thinking in game mode. But another approach might be because the assassins want to confirm the kill directly (rather than leave unidentifiable remains in the ashes) plus the assessment that burning a moderately defended tower isn't actually as easy as it sounds.