Video Games You Wish Existed


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Final Fantasy VI Remastered. Or barring that, Final Fantasy 6-2 or even a prequel, The War of the Magi.

Xenogears Remastered.

Chrono Trigger III.

Arcanum Remastered or a sequel.

A new Breath of Fire (but see Darkstalkers below, sigh).

A new Wild Arms.

Warlock III.

A true sequel to Master of Orion II (III was almost unplayable and the reboot was simply not the same game).

A new Darkstalkers game (highly unlikely, given how the company treats it's IPs).

A new Castlevania game (second verse, same as the first).

A new side scrolling Ninja Gaiden or Rygar.

A new Ultima game (a man can dream, right?).

The new expansion for Grim Dawn (eventually this will happen, but I want it now!).

Chained Echoes II.

A new Phantasy Star RPG (turn-based is preferred, but I played the hell out of the original Phantasy Star Online).

Skies of Arcadia II.
 


A new Ultima game (a man can dream, right?).
People often talk about EA's greed but I think their almost greater sin is their rather draconic hoarding tendencies and lack of vision beyond short-term acquisitiveness. You can be greedy and smart (like a lot of Japanese publishers), but EA are just greedy.

Other beloved game franchises, even back to the 1980s, get remakes and reboots and continue on even if they took a break for 10 or 20 or even more years.

Ultima? Just rots in a vault.

EA could have done basically "HD remakes" of every Ultima from 4 onwards (I think 1-3, cool but you probably skip them) from like, 10 years ago, whilst rebooting the main Ultima line with the same basic concept and characters (probably with some gender-swapping, but that kind of fits the whole "There's always a Shamino" deal - just keep their essential vibes), but a much larger setting. The remakes would have been AA budgets, but likely AAA profits. Hell, they could have tested the waters by remaking Ultima Underworld in a modern engine with modern controls (but keeping like, most of the gameplay etc. as it was), which would also have cost very little (again indie to AA budget), and the sheer name + game type would likely have made it a hit. We could be on like UU6 or something by now.

So yeah, I would also like to see that. Maybe the greed of the new owners will be so great that they decide this whole "We love hoarding and then not using IPs!" thing will come to an end? Either by them using them or selling them off/licensing them out.

A new side scrolling Ninja Gaiden or Rygar.
Did you miss this:


Last August :)
 

Totally agree about EA. Jerks.

And yes, I did miss out on Ninja Gaiden: Ragebound! But not anymore, thank you! I'll curse your name when I fail to beat the game (like I've failed to beat every other NG game, lol) and am ready to throw my controller at the wall in frustration!
 


Plus I think they both used starlanes for some reason. I'm not sure why all the space 4x games are doing that now but I don't like it
The last 4x game I played that I truly enjoyed came out in 2014. They had the genre mostly figured out when MoO2 came out in 1996 (beyond the things nobody seems to be able to figure out, like AI that doesn't have to cheat, or a functional diplomacy system, lol).

All you need is (in my opinion- YMMV):

1- a procedurally generated "sandbox" to eXplore and eXploit.
2- a manageable difficulty curve (too many games, like Age of Wonders, seem to think that the "endgame" should have this massive difficulty spike).
3- truly interesting and unique play options with balanced advantages and disadvantages, giving you endless replay ability.
4- enough space to allow multiple paths to success (a diplomatic/pacifist victory, total annihilation, seizing and holding a vital resource, etc. etc..).
5- some quality of life options, like being able to quickly keep track of what your growing empire is up to, being able to automate certain tasks if necessary, so that individual turns don't take hours if you're playing with other real humans.*

*a big problem with a lot of game developers is that, despite all evidence to the contrary, they seem to view turn-based games in general as some kind of aberration- surely, players must want to quickly make decisions in real time, because if they're not constantly having to press buttons, they'll fall asleep!

And yet, despite having the blueprint of some truly excellent games to use as a foundation, developers keep wanting to reinvent the wheel, when a lot of times, all players really want is more of what works!**

**well, at least that's all I want. I do know people who desperately need flashy bells and whistles, because it their console/PC isn't forced to run at capacity, they break out in hives or something.
 

Ultima IX, OTOH, was a conceptual failure that ended up pissing on the rest of the entire series. It got so much of its lore just flat-out WRONG. And it was also a horrible actual game with bad combat, no party mechanics like you'd hope the series would re-introduce being back in Britannia and all, and a metric ton of game-breaking bugs.

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Final Fantasy VI Remastered. Or barring that, Final Fantasy 6-2 or even a prequel, The War of the Magi.

Xenogears Remastered.

Chrono Trigger III.

Arcanum Remastered or a sequel.

A new Breath of Fire (but see Darkstalkers below, sigh).

A new Wild Arms.
Throw in a new Suikoden and a Lufia 2 remaster and this is my classic JRPG wishlist (and also making Arcanum... as fun to play as its world is to explore)
A new Darkstalkers game (highly unlikely, given how the company treats it's IPs).

A new Castlevania game (second verse, same as the first).
Capcom has been hinting more and more about bringing older IP back, including Breath of Fire (Darkstalkers might be a harder sell in this day and age, but I could see it still having a niche)

And we've gotten two new Silent Hill games so far! One of them is even good! Konami could be making a comeback!
A new Phantasy Star RPG (turn-based is preferred, but I played the hell out of the original Phantasy Star Online).

Skies of Arcadia II.
Also: hell yes.
 

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