They could probably solve that by using an actual AI as the AI, but then your computer would REALLY have to run at capacityThe last 4x game I played that I truly enjoyed came out in 2014. They had the genre mostly figured out when MoO2 came out in 1996 (beyond the things nobody seems to be able to figure out, like AI that doesn't have to cheat, or a functional diplomacy system, lol).

