Video Games You Wish Existed


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a Star Control sequel, with a proper strategic layer a la SC1
Have you checked out Free Stars: Children of Infinity? It’s helmed by the original SC creators, Paul Reiche III and Fred Ford. The Kickstarter page has a lot of fun dev blogs. While I don’t think there’s any hints of the strategic planet conquering game of SC1 it is set to be a proper sequel to SC2 (or technically, Urqan Masters, which they hold the rights to).
 

Have you checked out Free Stars: Children of Infinity? It’s helmed by the original SC creators, Paul Reiche III and Fred Ford. The Kickstarter page has a lot of fun dev blogs. While I don’t think there’s any hints of the strategic planet conquering game of SC1 it is set to be a proper sequel to SC2 (or technically, Urqan Masters, which they hold the rights to).
Yes, I backed the Kickstarter with rather more enthusiasm than a man my age should. But I’m pretty sure it lacks the strategic layer, which is one of the few things I miss from Star Control 1. Though perhaps with a slightly less madness-inducing starmap.
 
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A game similar to the 1996 city builder Afterlife in which you build a heaven and hell, but with the following changes:

*Better game balance
*more modern flavor text and interface
*More influence over the mortal world
*You get to choose what is a virtue and what is a vice
 




Some more that I forgot I hadn't shared.

Minecraft, but with finite spherical - or even cubical- worlds/planets. And the important part, instead of building or finding portals to other dimensions, make them work like stargates that connect to other planets. And keep eveyrthing fanyasy based, without the uber complex redstone contraptions and the pseudoindustrial ma hinery that dominates mods.

Fixed camera, tank controls, survival horror game set in medieval/medieval fantasy times. Instead of conquuering the dungeon, you have to escape the dungeon. And your character isn't a killing machine nor a spellcasting blaster. But despite the fantasy based enemies, keep it grounded without going into occult/demonic menaces or killing god. More RE less Silent Hill.

Cat parkour. A bit like Stray, but truly open world rather than puzzle plataforming. Or superheroish game like the Spiderman games, but without spiderman and with heroes based on other power sets based around acrobatics, going around and stuff. Maybe even anime based.
 

Cat parkour. A bit like Stray, but truly open world rather than puzzle plataforming. Or superheroish game like the Spiderman games, but without spiderman and with heroes based on other power sets based around acrobatics, going around and stuff. Maybe even anime based.
I played superhero MMO City of Heroes for awhile when it first released, and it had a variety of traversal options. Flight was most popular and web-swinging was in there, but I had fun with a character that used Hulk-style leaping, and another that used Nightcrawler-style chained short-range teleporting.

The Wolverine game being made by Insomniac will presumably include its own traversal system, though I haven't watched any footage.
 

Gosh, you’re all so imaginative (relative to me). My wants are all based on existing properties - I want a Pillars of Eternity 3; a Baldur’s Gate 3 with all of the DoS rubbish removed; an Arcanum sequel with combat that doesn’t make me want to bash my head against a wall; a Star Control sequel, with a proper strategic layer a la SC1; an Owlcat cRPG with half-decent encounter design; and a new Old World game with 10x more events and more complex event chains.
Some thoughts re these.

Pillars 3 - Yeah unfortunately Josh Sawyer said he's not making Pillars 3 (and given his position in the company, therefore no-one is) unless it gets a BG3-style budget (i.e. $100m+), which would require MS to actually not only "want it to happen" (as MS reps continually say when asked about potential games from Obsidian) but put some actual money where their mouth is. Realistically it would also require Sawyer to drop his "I'm against romances in games" stance because you're not making BG3-type sales with that particular attitude. He was also clear it would be turn-based combat if it happened, because RtwP just does not sell period, no matter how much wishful thinking is applied to it. I do think it would actually be a pretty smart investment from MS if those conditions were met, but they're in a corporate money-saving phase (for games/Xbox, so they can blow it all on AI nonsense) so it seems unlikely.

"a Baldur’s Gate 3 with all of the DoS rubbish removed" - What would that actually look like though? To me the only "DoS rubbish" remaining in BG3 by release was a generally excessive fondness for evil nonsense options and excessive use of surfaces (but both were toned down massively from early BG3 EA). You could pretty much mod those out.

"an Owlcat cRPG with half-decent encounter design" - Yeah for a while thought this might just be because of Pathfinder 1E and RtwP combining to make tedious and poorly balanced encounters (and encounters which hard-required extensive buffing by later in the game, and that too was deeply tedious), but then I played Rogue Trader, which, whilst an excellent game overall, also has pretty awful encounter design, despite being an entirely different system and turn-based.
 

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