Pale Violet Light
Adventurer
Thats a real shame; they’re great games. I’ve no strong preference for RTwP over turn-based in general, but to me RtwP is part and parcel of the PoE games.Pillars 3 - Yeah unfortunately Josh Sawyer said he's not making Pillars 3… He was also clear it would be turn-based combat if it happened, because RtwP just does not sell period… so it seems unlikely.
Surfaces, barrels, and the Larian-special subsystems (arcane acuity, heat, etc), which are either overpowered or useless, and the Larian-special feats (Tavern-brawler wtf are you thinking?). I’d hardly go into bat for 5E as the perfect system but near every change Larian made to the rules exacerbated balance issues. I had heard it was much worse before player feedback so I’m glad at least they listened. And yes, the evil nonsense options, exemplified by the Dark Urge, were sometimes offputting."a Baldur’s Gate 3 with all of the DoS rubbish removed" - What would that actually look like though? To me the only "DoS rubbish" remaining in BG3 by release was a generally excessive fondness for evil nonsense options and excessive use of surfaces (but both were toned down massively from early BG3 EA). You could pretty much mod those out.
So tedious! So poorly balanced! And I like the writing a lot so I wish they’d do something about it for the next one. Actually I thought Rogue Trader encounters were better-balanced (less of the old “slap a +27 CR template on it and call it a day” attitude of the Pathfinder games), but far more tedious, thanks to the turn-based combat. In contrast, while I do moan about BG3 a lot, the encounter design is mostly excellent."an Owlcat cRPG with half-decent encounter design" - Yeah for a while thought this might just be because of Pathfinder 1E and RtwP combining to make tedious and poorly balanced encounters (and encounters which hard-required extensive buffing by later in the game, and that too was deeply tedious), but then I played Rogue Trader, which, whilst an excellent game overall, also has pretty awful encounter design, despite being an entirely different system and turn-based.
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