I'm beginning a new campaign that will start at level 1. The campaign will start with the PCs thwarting villains that have been touched by madness. Eventually clues will start to be put together and the PCs will realize there is a mastermind behind the scenes that is promoting madness. The mastermind will eventually be discovered and thwarted from opening a portal to the Far Realms to usher in an age of horror and madness. Vargan is a devote follower of Torm, believing that order and law are the foundations of society. He has used his faith to guide him through a successful career as a bounty hunter - bringing to justice criminals that have either alluded the law or lived outside the law. Now, he is but a simple rancher raising sheep, retired from his bounty hunting days. Luck did not favor him, however, for his gaggle of sheep have all perished over the last month, dying to some sickness that spread quickly among them. Unable to sell the sheep to make a profit Vargan was forced to dig up his reserve stash of money to pay his taxes. Within his reserve stash was a dark purple gem that he had never noticed before. This gem, the Tordex Gem, beckoned for Vargan to grasp it and when he did Vargan began hearing voices.Over the next several months there was a subtle change to Vargan as the voices began to tear way at the fabric of his reasoning. Recently, a barmaid was walking home late after her shift at a local pub when she was grabbed by a group of local ruffians and toughs. The barmaid was assaulted and beaten and left lying on the side of the street. The constable was not able to bring to justice the three locals who were responsible for the crime because there was no physical evidence or witnesses other than the barmaid... and her memory is uncertain due to the extent of her injuries. Thus, the three local boys laughed at the constable and walked out none the worse for their crimes.The voices in Vargan's head reasoned that Law and Justice needed to be enforced, even if the constable could not do so - nah, more so because the constable wouldn't do so. Those boys would find another unlucky woman to assault and would continue to be a plague on the village. Vargran finally succumbed to the voices and the next night the three local boys were found lying in the same street and assaulted in a similar manner. The only difference is that the barmaid managed to survive her assault while the three local boys were obviously killed.This is where the PCs become involved... tasked with solving the murders.I plan to have Vagran continue his vigilante murder spree... murdering criminals who got away with their crimes for some reason or another. What I would like is some suggestions of crimes that would fit this description. I'm thinking that Vagran knows some local criminals from his bounty hunting days and possesses contacts that could provide him with some old bounty posters or information on some crimes that were committed in the past.* What crime did the person commit?* How/Why did they get away with it?