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Vigwyn's The Transmuter's Last Touch [IC]
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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 3462681" data-attributes="member: 20345"><p>The party enters the darkness of the catacombs, with Zazz leading the way. The everburning torch and the lamp cast eerie flickering lights in enclosed space, causing the party's shadows to dance crazily on the walls.</p><p></p><p>Zazz stops at the corner and briefly peeks around. There is nothing immediately apparent that would indicate any danger. The hallway merely travels 20 or so more feet north before turning left again.</p><p></p><p>The party moves forward. Making your way deeper into the catacombs, you notice some oddities about the place. Most obviously, sound travels strangely. Your words to each other seems flat and dull, and not quite as loud as they should be. Even Norbrit's clanging armor does not make as much noise as you would expect. It is as if the lingering magic in the catacombs is somehow dampening the way sound carries.</p><p></p><p>Another observation is that the stone walls seem oddly altered as well. Although they were obviously worked with great care from the grey stone, they have taken on a faint, bluish tinge. Moreover, they are riddled with innumerable tiny craters. Laz and Norbrit recognize this erosion as a result of prolonged exposure to powerful transmutation magic.</p><p></p><p>Zazz stops again at the second corner and peers around. The stone hallway ends abruptly at a wooden door with a wrought iron pull ring.</p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 3462681, member: 20345"] The party enters the darkness of the catacombs, with Zazz leading the way. The everburning torch and the lamp cast eerie flickering lights in enclosed space, causing the party's shadows to dance crazily on the walls. Zazz stops at the corner and briefly peeks around. There is nothing immediately apparent that would indicate any danger. The hallway merely travels 20 or so more feet north before turning left again. The party moves forward. Making your way deeper into the catacombs, you notice some oddities about the place. Most obviously, sound travels strangely. Your words to each other seems flat and dull, and not quite as loud as they should be. Even Norbrit's clanging armor does not make as much noise as you would expect. It is as if the lingering magic in the catacombs is somehow dampening the way sound carries. Another observation is that the stone walls seem oddly altered as well. Although they were obviously worked with great care from the grey stone, they have taken on a faint, bluish tinge. Moreover, they are riddled with innumerable tiny craters. Laz and Norbrit recognize this erosion as a result of prolonged exposure to powerful transmutation magic. Zazz stops again at the second corner and peers around. The stone hallway ends abruptly at a wooden door with a wrought iron pull ring. [/QUOTE]
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