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Vigwyn's The Transmuter's Last Touch [IC]
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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 3477843" data-attributes="member: 20345"><p>Aust stands his ground, readying himself for battle by drawing his sword and shield.</p><p></p><p>Zazz and Norbrit continue to press the attack. Zazz steps forward and whips his rapier into another kobold--but the tip of the weapon gets tangled up in its leather armor. The kobold, who can barely believe its own luck, reaches down to grab its spear. But the rogue makes it pay, plunging his rapier into the top of its skull.</p><p></p><p>Norbrit has similar success, moving deeper into the room and hacking another kobold to pieces.</p><p></p><p>The wizard Lazarius makes a brave gambit. He pulls his dagger and makes his way over the dead and dying kobolds, past Norbrit, to the gong. With a dismissive laugh, the big kobold in chain armor moves around the wizard toward the gong. Lazarius takes a couple of swipes at the beast, but to no avail. The kobold raises his mace, and brings the metal head crashing down into the gong.</p><p></p><p>The expected cacophony never materializes. Instead the sound of the gong falls dead in the room, just like every other sound in this place. The kobold, though, does not seem to mind; knowing that he has done his job in sounding the alarm, he turns to face his attackers with an evil grin.</p><p></p><p>[sblock=OOC]Aust: Draws sword and shield.</p><p></p><p>Zazz: 5' step NE. Atk K5 5 + 6 = 11. Miss (FF AC 14).</p><p></p><p>Norbrit: Moves 5' W. Atk K2 7 + 7 = 14. Hits, Dmg 3 + 3 = 6. K2 at -2 hp.</p><p></p><p>Lazarius: Moves 30', drawing dagger along the way. Readies attack against any kobold approaching the gong.</p><p></p><p>KW: Moves 15', provoking AoO from Laz and triggering Laz's readied atk.</p><p>AoO 7 + 0 = 7. Misses (AC 17).</p><p>Readied Atk 2 + 0 = 0. Misses (AC 17).</p><p>Strikes gong as move action.</p><p></p><p>K1: Fails to stabilize (d% = 41). Loses 1 hp. K1 at -2 hp.</p><p></p><p>K2: Fails to stabilize (d% = 14). Loses 1 hp. K2 at -3 hp.</p><p></p><p>K3: Stabilizes (d% = 95). K3 stable at -9.</p><p></p><p>K4: Fails to stabilize (d% = 3). Loses 1 hp. K4 dead.</p><p></p><p>K5: Picks up his spear, provoking AoO from Zazz.</p><p>AoO 19 + 6 = 25. Crit roll 9 + 6 = 15. Crit, Dmg 6 + 1 + 5 + 1 = 13. K5 at -9 hp.</p><p></p><p><strong>FYI:</strong> Ivellious: I'm sorry this one didn't go the diplomacy route, but I can promise you that there is at least one encounter in the adventure that is particularly ammenable to the use of the Diplomacy skill.[/sblock]</p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 3477843, member: 20345"] Aust stands his ground, readying himself for battle by drawing his sword and shield. Zazz and Norbrit continue to press the attack. Zazz steps forward and whips his rapier into another kobold--but the tip of the weapon gets tangled up in its leather armor. The kobold, who can barely believe its own luck, reaches down to grab its spear. But the rogue makes it pay, plunging his rapier into the top of its skull. Norbrit has similar success, moving deeper into the room and hacking another kobold to pieces. The wizard Lazarius makes a brave gambit. He pulls his dagger and makes his way over the dead and dying kobolds, past Norbrit, to the gong. With a dismissive laugh, the big kobold in chain armor moves around the wizard toward the gong. Lazarius takes a couple of swipes at the beast, but to no avail. The kobold raises his mace, and brings the metal head crashing down into the gong. The expected cacophony never materializes. Instead the sound of the gong falls dead in the room, just like every other sound in this place. The kobold, though, does not seem to mind; knowing that he has done his job in sounding the alarm, he turns to face his attackers with an evil grin. [sblock=OOC]Aust: Draws sword and shield. Zazz: 5' step NE. Atk K5 5 + 6 = 11. Miss (FF AC 14). Norbrit: Moves 5' W. Atk K2 7 + 7 = 14. Hits, Dmg 3 + 3 = 6. K2 at -2 hp. Lazarius: Moves 30', drawing dagger along the way. Readies attack against any kobold approaching the gong. KW: Moves 15', provoking AoO from Laz and triggering Laz's readied atk. AoO 7 + 0 = 7. Misses (AC 17). Readied Atk 2 + 0 = 0. Misses (AC 17). Strikes gong as move action. K1: Fails to stabilize (d% = 41). Loses 1 hp. K1 at -2 hp. K2: Fails to stabilize (d% = 14). Loses 1 hp. K2 at -3 hp. K3: Stabilizes (d% = 95). K3 stable at -9. K4: Fails to stabilize (d% = 3). Loses 1 hp. K4 dead. K5: Picks up his spear, provoking AoO from Zazz. AoO 19 + 6 = 25. Crit roll 9 + 6 = 15. Crit, Dmg 6 + 1 + 5 + 1 = 13. K5 at -9 hp. [b]FYI:[/b] Ivellious: I'm sorry this one didn't go the diplomacy route, but I can promise you that there is at least one encounter in the adventure that is particularly ammenable to the use of the Diplomacy skill.[/sblock] [/QUOTE]
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