Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Vigwyn's The Transmuter's Last Touch [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vigwyn the Unruly" data-source="post: 3519417" data-attributes="member: 20345"><p>Aust draws his sword and shield, and calls out to the kobolds to surrender. Though the cleric's voice is rich, grand, and full of authority, the effort is in vain as the kobolds do not understand his language. Seeing that the kobold at the top of the barricade makes no move to lay down its weapons, Aust moves forward to climb up to it. He makes a good effort, but his banded mail and heavy steel shield hinder his effort. He gets up a few feet, but merely slides back down as several small items dislodge from the piled detritus.</p><p></p><p>Lazarius recites a few arcane phrases, waving his hand in a circle in front of his body. After a few moments, the air in front of him is filled with a transparent disc of force, shielding his body. With that taken care of, he loads another bolt into his crossbow, taking aim at the kobold still visible above the barricade.</p><p></p><p>The kobold, seeing what Lazarius had done to the last kobold at which he aimed, decides to make a preemptive strike. He sends another arrow toward the wizard with his crude bow, but the arrow strikes the wizard's magical <em>shield</em> and falls harmlessly to the ground. With that, the kobold disappears behind the barricade.</p><p></p><p>With all the visible kobolds now dying or having disappeared behind the piled-up wall, Norbrit pursues them to the other side. Moving to the southern end of the barricade, he sees a small opening in the junk making up the wall, just large enough for a kobold. He squeezes his big body into it, though, and begins to follow it through. After a couple of quick turns, he pops out on the other side. Zazz follows the dwarf, making sure to pick up his fallen dagger on the way. Stuck behind the slower dwarf, Zazz finds himself still wedged in the small pathway when Norbrit tumbles out on the other side.</p><p></p><p>The kobolds on the other side are quite surprised to see Norbrit, to say the least. Against the northern wall lies a the bloated corpse of murdered caravaner, with several daggers sticking out of its chest. This must be the source of the heavy smell of rotted flesh. Norbrit sees that the two kobolds that had been shooting arrows at the group had been standing at the tops of a pair of ladders leaned up against the eastern face of the barricade. They now stand at the bottom of the ladders, with amusing looks of surprise on their faces. Norbrit quickly notes that the fire has gone out of the eyes and mouth of the north-most kobold. But the face of the southern kobold still glows aflame. Turning his attention to the other kobold, standing near the eastern wall, he sees similar flames spring to life in its eyes and mouth, which had been normal mere seconds before.</p><p></p><p>[sblock]Having moved south, then across the barricade, more of the room is apparent to you now. You see that the southwestern doorway leads to another set of steps, leading up, parallel to the steps you came down. Additionally, Norbrit can see another doorway in the northeastern corner, and a hallway leading to the east from the southeastern corner.</p><p></p><p>Zazz: Retrieves dagger. Moves to barricade and waits to follow Norbrit.</p><p>Aust: Draws sword and shield as move action (really <em>each</em> should be a move action, but I'll ignore it for the sake of getting the round moving here). Moves and attempts to climb barricade to get at K2. Climb check 13 + 2 - 6 - 2 = 7. Fails.</p><p>Laz: Loads crossbow as move action. Casts <em>shield</em> as standard action. +4 to AC for 2 minutes.</p><p>K2: Atks Laz 10 + 3 = 13. Misses (AC temporarily 17). Moves.</p><p>K3: Stable at -3 hp.</p><p>K4: Fails to stabilize (78%). Loses 1 hp. K4 is at -8 hp and is dying.</p><p>Norbrit: Moves through barricade.</p><p>Zazz: Finishes move, following Norbrit.</p><p></p><p><strong>OK, for next round, I want posts from Aust and Lazarius <em>only</em> at first. Then after they go, the kobolds have their turn, and then everybody can post again. That way, the kobolds always go last in my updates, and everyone can post after knowing what the kobolds are doing.</strong></p><p></p><p><em>FYI: Nobody who is currently to the west of the barricade can see any of the kobolds currently to the east of the barricade. K1 and K2 looks like they are in the same position they were previously, but are in fact now standing on the floor, whereas before they were each at the top of a ladder.</em>[/sblock]</p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 3519417, member: 20345"] Aust draws his sword and shield, and calls out to the kobolds to surrender. Though the cleric's voice is rich, grand, and full of authority, the effort is in vain as the kobolds do not understand his language. Seeing that the kobold at the top of the barricade makes no move to lay down its weapons, Aust moves forward to climb up to it. He makes a good effort, but his banded mail and heavy steel shield hinder his effort. He gets up a few feet, but merely slides back down as several small items dislodge from the piled detritus. Lazarius recites a few arcane phrases, waving his hand in a circle in front of his body. After a few moments, the air in front of him is filled with a transparent disc of force, shielding his body. With that taken care of, he loads another bolt into his crossbow, taking aim at the kobold still visible above the barricade. The kobold, seeing what Lazarius had done to the last kobold at which he aimed, decides to make a preemptive strike. He sends another arrow toward the wizard with his crude bow, but the arrow strikes the wizard's magical [i]shield[/i] and falls harmlessly to the ground. With that, the kobold disappears behind the barricade. With all the visible kobolds now dying or having disappeared behind the piled-up wall, Norbrit pursues them to the other side. Moving to the southern end of the barricade, he sees a small opening in the junk making up the wall, just large enough for a kobold. He squeezes his big body into it, though, and begins to follow it through. After a couple of quick turns, he pops out on the other side. Zazz follows the dwarf, making sure to pick up his fallen dagger on the way. Stuck behind the slower dwarf, Zazz finds himself still wedged in the small pathway when Norbrit tumbles out on the other side. The kobolds on the other side are quite surprised to see Norbrit, to say the least. Against the northern wall lies a the bloated corpse of murdered caravaner, with several daggers sticking out of its chest. This must be the source of the heavy smell of rotted flesh. Norbrit sees that the two kobolds that had been shooting arrows at the group had been standing at the tops of a pair of ladders leaned up against the eastern face of the barricade. They now stand at the bottom of the ladders, with amusing looks of surprise on their faces. Norbrit quickly notes that the fire has gone out of the eyes and mouth of the north-most kobold. But the face of the southern kobold still glows aflame. Turning his attention to the other kobold, standing near the eastern wall, he sees similar flames spring to life in its eyes and mouth, which had been normal mere seconds before. [sblock]Having moved south, then across the barricade, more of the room is apparent to you now. You see that the southwestern doorway leads to another set of steps, leading up, parallel to the steps you came down. Additionally, Norbrit can see another doorway in the northeastern corner, and a hallway leading to the east from the southeastern corner. Zazz: Retrieves dagger. Moves to barricade and waits to follow Norbrit. Aust: Draws sword and shield as move action (really [i]each[/i] should be a move action, but I'll ignore it for the sake of getting the round moving here). Moves and attempts to climb barricade to get at K2. Climb check 13 + 2 - 6 - 2 = 7. Fails. Laz: Loads crossbow as move action. Casts [i]shield[/i] as standard action. +4 to AC for 2 minutes. K2: Atks Laz 10 + 3 = 13. Misses (AC temporarily 17). Moves. K3: Stable at -3 hp. K4: Fails to stabilize (78%). Loses 1 hp. K4 is at -8 hp and is dying. Norbrit: Moves through barricade. Zazz: Finishes move, following Norbrit. [b]OK, for next round, I want posts from Aust and Lazarius [i]only[/i] at first. Then after they go, the kobolds have their turn, and then everybody can post again. That way, the kobolds always go last in my updates, and everyone can post after knowing what the kobolds are doing.[/b] [i]FYI: Nobody who is currently to the west of the barricade can see any of the kobolds currently to the east of the barricade. K1 and K2 looks like they are in the same position they were previously, but are in fact now standing on the floor, whereas before they were each at the top of a ladder.[/i][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Vigwyn's The Transmuter's Last Touch [IC]
Top