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Vigwyn's The Transmuter's Last Touch [IC]
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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 3535090" data-attributes="member: 20345"><p><em>Quick recap to get us back into things.</em></p><p><em></em></p><p><em>The party has agreed to help the local townfolk who have been beset by a series of kobold raids. You have tracked the kobolds to an ancient catacombs of Soleth, god of peaceful death. You are aware that this catacombs has also served as a laboratory for the great Transmuter Verdivis. While he is now gone on to greater things, it is rumored that some of his magic lingers on...</em></p><p><em></em></p><p><em>After entering the catacombs through a secret door, the party noted damage to the walls and floors consistent with overexposure to transmutation magic. Additionally, sound seems to be muffled in the catacombs, making everything difficult to hear. You dispatched a group of kobolds in what was pretty clearly a guard room, but not before they sounded the alarm gong (given that sound is so muted here, there must have been a magical component to the alarm).</em></p><p><em></em></p><p><em>The party then examined a statue of Soleth appearing to warn off potential trespassers from going farther into the burial chambers. At the statue, Norbrit apparently wandered into a bit of stray transmutation magic, causing him to reek terribly for a short time. Ignoring the warning, the party continued down a set of steps that turned out to be a vicious trap.</em></p><p><em></em></p><p><em>The party now finds itself in the chamber at the bottom of the steps. The ceiling here is about 20 feet high, and the most obvious feature of the room is a 10-foot tall barricade of piled up junk looted from passing caravans. Fire-infused kobolds have been standing on ladders and sniping at the party from the other side. More kobolds made their way through a small tunnel through the barricade at the south end of the room. The party has decided to move through this tunnel and confront the kobolds on the eastern side of the room, but has run into a bit of a bottle-neck. Here, the party quickly learns just what the fire-infusion does for the kobolds...</em></p><p><em></em></p><p><em>More later tonight.</em></p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 3535090, member: 20345"] [i]Quick recap to get us back into things. The party has agreed to help the local townfolk who have been beset by a series of kobold raids. You have tracked the kobolds to an ancient catacombs of Soleth, god of peaceful death. You are aware that this catacombs has also served as a laboratory for the great Transmuter Verdivis. While he is now gone on to greater things, it is rumored that some of his magic lingers on... After entering the catacombs through a secret door, the party noted damage to the walls and floors consistent with overexposure to transmutation magic. Additionally, sound seems to be muffled in the catacombs, making everything difficult to hear. You dispatched a group of kobolds in what was pretty clearly a guard room, but not before they sounded the alarm gong (given that sound is so muted here, there must have been a magical component to the alarm). The party then examined a statue of Soleth appearing to warn off potential trespassers from going farther into the burial chambers. At the statue, Norbrit apparently wandered into a bit of stray transmutation magic, causing him to reek terribly for a short time. Ignoring the warning, the party continued down a set of steps that turned out to be a vicious trap. The party now finds itself in the chamber at the bottom of the steps. The ceiling here is about 20 feet high, and the most obvious feature of the room is a 10-foot tall barricade of piled up junk looted from passing caravans. Fire-infused kobolds have been standing on ladders and sniping at the party from the other side. More kobolds made their way through a small tunnel through the barricade at the south end of the room. The party has decided to move through this tunnel and confront the kobolds on the eastern side of the room, but has run into a bit of a bottle-neck. Here, the party quickly learns just what the fire-infusion does for the kobolds... More later tonight.[/i] [/QUOTE]
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