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Vigwyn's The Transmuter's Last Touch [IC]
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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 3630469" data-attributes="member: 20345"><p>Idruma tells Zazz a little more of the history of the place. <span style="color: purple">"Tazex was once a warrior of the clan, but he had a penchant for exploration. When he found this place, he learned to take advantage of the powers it granted. He spent too much time here and it... <em>twisted</em> him.</span></p><p><span style="color: purple"></span></p><p><span style="color: purple">"Then he returned to our village and recruited many warriors to come and rule this place with him. Me he took because of my spells. He has used me as a jailer, but I fear that he may have other plans for me. I am the only female he brought, and sooner or later, he'll turn his mind to the next generation."</span></p><p></p><p>Idruma directs the party back through the prison area and the kitchen. She takes you through the door in the southeastern corner, which opens onto a hallway. Turning east, the route carries you down a long, steep staircase, then through another length of hall. At the end is a long chamber with a high vaulted ceiling. Six statues of armored men are staggered along the east and west walls. Each statue carries a different weapon: a longsword, scimitar, trident, double-sword, spear, and spiked shield with 3 spikes.</p><p></p><p><span style="color: purple">"This is a clever trick,"</span> explains Idruma. <span style="color: purple">"Each statue is matched with another based on the number of points in the weapon carried. For example, the double-sword and the scimitar each have two points. You can turn the head of each statue, and when the matching figures face each other, the secret door in the north wall opens--like this."</span></p><p></p><p>With that, the kobold turns the heads in the proscribed fashion, and a stone panel slides open along the north wall, revealing a 10-foot hallway.</p><p></p><p><span style="color: purple">"At the end of the hall is another panel. You will see that there is a simple catch, allowing the panel to be easily swung open. On the other side is a long chamber with several niches along the walls, which used to contain sarcophagi. Several of these niches now hold powers of transmutation. Tazex's warriors will no doubt be aware of these. If we can catch them by surprise, however, perhaps we can use them to <em>our</em> advantage. Would you like me to draw you a simple map of where these are before we proceed?"</span></p><p></p><p>[sblock=OOC]Proceeding as if healed, full spells, etc.</p><p></p><p>Need to know order in, any plans, etc.[/sblock]</p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 3630469, member: 20345"] Idruma tells Zazz a little more of the history of the place. [color=purple]"Tazex was once a warrior of the clan, but he had a penchant for exploration. When he found this place, he learned to take advantage of the powers it granted. He spent too much time here and it... [i]twisted[/i] him. "Then he returned to our village and recruited many warriors to come and rule this place with him. Me he took because of my spells. He has used me as a jailer, but I fear that he may have other plans for me. I am the only female he brought, and sooner or later, he'll turn his mind to the next generation."[/color] Idruma directs the party back through the prison area and the kitchen. She takes you through the door in the southeastern corner, which opens onto a hallway. Turning east, the route carries you down a long, steep staircase, then through another length of hall. At the end is a long chamber with a high vaulted ceiling. Six statues of armored men are staggered along the east and west walls. Each statue carries a different weapon: a longsword, scimitar, trident, double-sword, spear, and spiked shield with 3 spikes. [color=purple]"This is a clever trick,"[/color] explains Idruma. [color=purple]"Each statue is matched with another based on the number of points in the weapon carried. For example, the double-sword and the scimitar each have two points. You can turn the head of each statue, and when the matching figures face each other, the secret door in the north wall opens--like this."[/color] With that, the kobold turns the heads in the proscribed fashion, and a stone panel slides open along the north wall, revealing a 10-foot hallway. [color=purple]"At the end of the hall is another panel. You will see that there is a simple catch, allowing the panel to be easily swung open. On the other side is a long chamber with several niches along the walls, which used to contain sarcophagi. Several of these niches now hold powers of transmutation. Tazex's warriors will no doubt be aware of these. If we can catch them by surprise, however, perhaps we can use them to [i]our[/i] advantage. Would you like me to draw you a simple map of where these are before we proceed?"[/color] [sblock=OOC]Proceeding as if healed, full spells, etc. Need to know order in, any plans, etc.[/sblock] [/QUOTE]
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