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Vigwyn's The Transmuter's Last Touch [IC]
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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 3700317" data-attributes="member: 20345"><p>Idruma laughs drily at Cyrus's tortured logic. <span style="color: purple">"Well the only good ogre is a dead ogre, that much is certain."</span></p><p></p><p>Zazz searches the bloody body of the ogre. Hanging from his ragged leather belt is a filthy old deerskin bag that contains an emerald of unusual size. After retrieving his shield, Norbrit looks it over closely. It is not of fine quality, but he reckons that due to its large size it is probably worth around 2,000 gold pieces to the right buyer.</p><p></p><p><span style="color: purple">"I guess that would explain how Tazex gained the ogre's loyalty. He must have stolen this from some noble on one of his caravan raids."</span> She looks at the dead ogre with a sad expression on her face. <span style="color: purple">"The poor thing. What good will this filthy leuchre do him now, when he is dead,"</span> she wonders rhetorically.</p><p></p><p>The party makes its way back down to the long chambers with the niches along the north and south walls, and also checks out the kobold living quarters. No more kobolds are found, and there is nothing of any real worth in the area, just the mundane items that one might expect to find in a flop-house.</p><p></p><p>All of the areas that Idruma marked out on her makeshift map on the dusty floor of the statue room turn out to actually contain the transmutation magic that she described. The party experiments a bit to find out if Lazarius's plan is workable, but determine that it is not. For one thing, the areas appear to need some time to 'reset' between uses. Once a person gains the benefit, it is at least 5 or 6 seconds before the next person on the spot can get the benefit. What's more, the benefits only last about 30 seconds. So by the time the last member of the party is able to 'charge up', the effects are starting to wear off from the first to go. So at best, only one or two party members will be able to take a benefit through the secret door that will last more than 10 or 15 seconds.</p><p></p><p>[sblock=OOC]I have added 500 XP per PC to the first post of the Rogues Gallery, to account for interacting with Idruma, the kobold guards, and the ogre. I have also added the emerald to the treasure list.</p><p></p><p>Any last minute preparations, planning, etc., before opening the secret door leading to Tazex's chambers?[/sblock]</p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 3700317, member: 20345"] Idruma laughs drily at Cyrus's tortured logic. [color=purple]"Well the only good ogre is a dead ogre, that much is certain."[/color] Zazz searches the bloody body of the ogre. Hanging from his ragged leather belt is a filthy old deerskin bag that contains an emerald of unusual size. After retrieving his shield, Norbrit looks it over closely. It is not of fine quality, but he reckons that due to its large size it is probably worth around 2,000 gold pieces to the right buyer. [color=purple]"I guess that would explain how Tazex gained the ogre's loyalty. He must have stolen this from some noble on one of his caravan raids."[/color] She looks at the dead ogre with a sad expression on her face. [color=purple]"The poor thing. What good will this filthy leuchre do him now, when he is dead,"[/color] she wonders rhetorically. The party makes its way back down to the long chambers with the niches along the north and south walls, and also checks out the kobold living quarters. No more kobolds are found, and there is nothing of any real worth in the area, just the mundane items that one might expect to find in a flop-house. All of the areas that Idruma marked out on her makeshift map on the dusty floor of the statue room turn out to actually contain the transmutation magic that she described. The party experiments a bit to find out if Lazarius's plan is workable, but determine that it is not. For one thing, the areas appear to need some time to 'reset' between uses. Once a person gains the benefit, it is at least 5 or 6 seconds before the next person on the spot can get the benefit. What's more, the benefits only last about 30 seconds. So by the time the last member of the party is able to 'charge up', the effects are starting to wear off from the first to go. So at best, only one or two party members will be able to take a benefit through the secret door that will last more than 10 or 15 seconds. [sblock=OOC]I have added 500 XP per PC to the first post of the Rogues Gallery, to account for interacting with Idruma, the kobold guards, and the ogre. I have also added the emerald to the treasure list. Any last minute preparations, planning, etc., before opening the secret door leading to Tazex's chambers?[/sblock] [/QUOTE]
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