Viking Justice

DrSkull

First Post
I found out something reasonably useful.

Using a Viking-style criminal justice system works very well with D&D. In fact, it works much better than a "normal" justice system.

The key facts are:
If you kill or wound someone, there is a fixed amount of money you have to pay as compensation.

The injured party (or family) can refuse in which case a blood feud results.

The killer can refuse, in which case he is sentenced to outlawry for life or for a fixed term of years. Anyone can leagally kill an outlaw with no legal consequence.


The reasons why this works better than what players consider a normal system are as follows:

1) Having the government execute PCs makes the players really mad, and causes them to hurl insults at the DM.

2) Putting PCs in prison really sucks. They can't play, or you are forced to set up another appalling "break out of jail" scenario, Uggh.

3) A money penalty is always nice for a DM. Players will also put up with it. It doesn't take any player characters out of the game.

4) Bloodfeuds are actually fun. Having running fights with a fixed enemy hands the DM a wealth of adventure opportunities and the combats that ensue are always of more interest to the players than killing nameless bandits.

5) Outlawry is fun. Having players become outlaws also is full of adventure possibilities. Either they become bandits, or secret avengers or they go into exile and explore other parts of the game world.

One tip: make the amount of money signifcant. Also, it should be scaled to the social importance of the person killed or wounded (wounded should be 1/4 to 1/2 the killed figure). So killing an Earl costs much more than a dung-shoveller.
 

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Huh, no kidding?

That is pretty cool, especially since it gives plenty of roleplaying options and leaves the fate of the PCs almost entirely in their hands.

I dig it. :)

Edit: BTW, do you have an online source or a book that you got this from? Just curious, cause it sounds like a good source of material.
 
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I cobbled it together from a bunch of sources, mostly books. Any book on Vikings should have some mention of the system. The term for the compensation is weregeld (althought there are several spellings).

The figures I'm using now are:

100 gp for a serf or slave (paid to master)
250gp for an ordinary freeman
2000gp for a guardsman
100,000gp for an Earl
 


mmadsen said:

Translating, of course, to "man gold" -- just as "werewolf" is "man wolf", etc.

Closer translation would be "man-price" - the blood price you have to pay to be exonerated.

Wergelds are excellent sources of "anti-revenue" for the DM who has just accidentally given the PC's far too much wealth. Also, what happens if the PC's have to pay a blood price, and they have to get the money within 30 days? Well, there is that well-stocked and deserted wizard's tower over on the hill there... :)
 

If you are seriously interested in this topic, this is a great book:

Bloodtaking and Peacemaking: Feud, Law, and Society in Saga Iceland

by William Ian Miller
 

BTW, do you have an online source or a book that you got this from? Just curious, cause it sounds like a good source of material.
One web page on Viking law: http://viking.no/e/life/elaws.htm

As for books, I haven't picked it up yet, but I'm now looking at Viking Age Iceland by Jesse Byock. Any of the Icelandic sagas will go into Viking law, of course, too. In fact, the law figures into the sagas more than just about any other topic.

What makes Viking law so interesting is that it worked without a centralized state enforcing the laws for the people. A court might rule that you did indeed take my pig and have to give it (or some sum of money) back. If you don't, I'm within my rights to get my friends (and hired "friends") to come and take it back.

Also, some of the rules that worked in Viking society should work quite well in the violent frontier society of most D&D games. For instance, killing isn't murder. It's only murder if you hide the fact and don't take responsibility -- meaning you can't flee the scene without telling someone in one of the first three abodes you pass that you killed so-and-so. If you're up-front about it, you just pay the wergeld -- or nothing at all if you were within your rights to kill the guy.
 

Ja, Ja...

I does rather work well, doesn't it.

But what's the blood price for a kobold? Or an ogre? ;)


Anyway, did you get to the part in the books about Blood-Eagles?

Really, really gruesome form of execution in which a person's back was slit down both sides of the spine and the lungs pulled out through the slits.

Anyways...Vikings Rock!

-Bob Aberton, who is a Viking descendant himself.
 

I found another good on-line article, Private Creation and Enforcement of Law: A Historical Case by David Friedman (son of Milton Friedman).

From the intro:

Legal conflicts were of great interest to the medieval Icelanders: Njal, the eponymous hero of the most famous of the sagas, is not a warrior but a lawyer--"so skilled in law that no one was considered his equal." In the action of the sagas, law cases play as central a role as battles.
 

mmadsen said:

Translating, of course, to "man gold"

I'll thank you to keep your hands off my "man gold", if you know what I mean, and I think you do, thankyewverymuch.


Hong "why, it tastes awful" Ooi
 
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