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Vikings vs Dinosaurs: Creating a campaign setting for Ironsworn!
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<blockquote data-quote="BookTenTiger" data-source="post: 9455439" data-attributes="member: 6685541"><p>Here's a quick synopsis of the different territories of Ironhaven:</p><p></p><p><span style="font-size: 26px">Territories</span></p><p></p><p><span style="font-size: 18px"><strong>Goodwater Coast</strong></span></p><p></p><p>A shore of islands and shoals, dangerous to ships but bountiful for fishermen. Called Goodwater for the many freshwater rivers that empty into the shallow coastline. The soil is thin, so Ironlanders harvest from the sea, avoiding the occasional marine thunder beast seeking new hunting grounds.</p><p></p><p><span style="font-size: 18px"><strong>Hearthlands</strong></span></p><p></p><p>When people first settled Ironhaven, they found the valleys at the center of the peninsula to be so rich in iron, wood, and game that they thought it blessed by the gods. In their honor, the people here created large iron statues of their gods of mining, agriculture, and travel. As the population of the Hearthlands has grown, the resources have dwindled. Now the wealthy clan-chiefs war against each other, disrupting the once harmonious flow of trade between their fortified towns.</p><p></p><p><span style="font-size: 18px"><strong>Winewater</strong></span></p><p></p><p>Some say this narrow sea is named for the vineyards that climb its steep coastal hillsides. But others know that Winewater refers to the color of the sea after an attack by the powerful pirate families that lay claim to the islands here.</p><p></p><p><span style="font-size: 18px"><strong>Axe-and-Arrow Hills</strong></span></p><p></p><p>A tangled collection of valleys and hills, forests an marshes, the Axe-and-Arrow Hills are richer in game and wood than the Hearthlands, but more bountiful in danger as well. The clans who have established homes here sit adjacent to the Green Hell, and thunder beasts, giant insects, and wandering spirits are frequently encountered in the untamed wilds. In order to survive, the Ironlanders of the Axe-and-Arrow Hills trade with elves and snake-skinned greniskar, and have learned something of their ancient and secret magic.</p><p></p><p><span style="font-size: 18px"><strong>The Green Hell</strong></span></p><p></p><p>The primordial forests and swamps of the Green Hell are home to true monsters: insects as large as a man, wandering corpses turned mad by magic, and huge, scaled thunder beasts. The elves and snake-skinned greniskar who live here once had thriving civilizations of their own, but all that remains are the crumbled stone walls. Now they worship the thunder beasts themselves. In its western stretches, the Green Hell is made up of sentinel trees, redwoods and sequoias stretching up above a bed of ferns. To the east the Green Hell dissolves into putrid swamp. There are very few passages through the Green Hell, and the trees seems to shift with every journey.</p><p></p><p><span style="font-size: 18px"><strong>End of All Mountains</strong></span></p><p></p><p>It was thought, for a time, that the End of All Mountains marked the end of the world. The tall, imposing mountains stand high above the Green Hell, and are home to flying or cave-bound thunder beasts. When passes were finally discovered, a trade route was created between the Longstrodden Lands and the Hearthlands, though it is a dangerous journey.</p><p></p><p><span style="font-size: 18px"><strong>Longstrodden Lands</strong></span></p><p></p><p>A high plain of cold, dry grasslands stretches as far as the eye can see. Snow tumbles from the sky, and a wicked wind plays between the End of All Mountains and the Tombs. Huge herds of mammoths, wooly rhinoceros, and other large beasts are tended to by giants. Further north, the plains vanish beneath glacial wastelands. As the ore has vanished from the Hearthlands, new mining colonies have been founded in Longstrodden. Miners live in isolated outposts, and send their shipments by raft through the mountains and the Green Hell to their distant homes. Mammoths and other large beasts have also made their way to the Hearthlands, to be tamed, yoked, and put to work.</p><p></p><p><span style="font-size: 18px"><strong>The Tombs</strong></span></p><p></p><p>The End of All Mountains was once thought to be impassable; the Tomb truly are. Though there are rumors that a vast, icy sea exists beyond these ice-white monoliths.</p><p></p><p><span style="font-size: 18px"><strong>The Weeping Coast</strong></span></p><p></p><p>A dangerous, untamed shoreline of jungle cliffs, tumbling waterfalls, and dangerous sea beasts.</p><p></p><p><span style="font-size: 18px"><strong>Whispers</strong></span></p><p></p><p>Do the endless sands of the Whispers lead to a new promised land?</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9455439, member: 6685541"] Here's a quick synopsis of the different territories of Ironhaven: [SIZE=7]Territories[/SIZE] [SIZE=5][B]Goodwater Coast[/B][/SIZE] A shore of islands and shoals, dangerous to ships but bountiful for fishermen. Called Goodwater for the many freshwater rivers that empty into the shallow coastline. The soil is thin, so Ironlanders harvest from the sea, avoiding the occasional marine thunder beast seeking new hunting grounds. [SIZE=5][B]Hearthlands[/B][/SIZE] When people first settled Ironhaven, they found the valleys at the center of the peninsula to be so rich in iron, wood, and game that they thought it blessed by the gods. In their honor, the people here created large iron statues of their gods of mining, agriculture, and travel. As the population of the Hearthlands has grown, the resources have dwindled. Now the wealthy clan-chiefs war against each other, disrupting the once harmonious flow of trade between their fortified towns. [SIZE=5][B]Winewater[/B][/SIZE] Some say this narrow sea is named for the vineyards that climb its steep coastal hillsides. But others know that Winewater refers to the color of the sea after an attack by the powerful pirate families that lay claim to the islands here. [SIZE=5][B]Axe-and-Arrow Hills[/B][/SIZE] A tangled collection of valleys and hills, forests an marshes, the Axe-and-Arrow Hills are richer in game and wood than the Hearthlands, but more bountiful in danger as well. The clans who have established homes here sit adjacent to the Green Hell, and thunder beasts, giant insects, and wandering spirits are frequently encountered in the untamed wilds. In order to survive, the Ironlanders of the Axe-and-Arrow Hills trade with elves and snake-skinned greniskar, and have learned something of their ancient and secret magic. [SIZE=5][B]The Green Hell[/B][/SIZE] The primordial forests and swamps of the Green Hell are home to true monsters: insects as large as a man, wandering corpses turned mad by magic, and huge, scaled thunder beasts. The elves and snake-skinned greniskar who live here once had thriving civilizations of their own, but all that remains are the crumbled stone walls. Now they worship the thunder beasts themselves. In its western stretches, the Green Hell is made up of sentinel trees, redwoods and sequoias stretching up above a bed of ferns. To the east the Green Hell dissolves into putrid swamp. There are very few passages through the Green Hell, and the trees seems to shift with every journey. [SIZE=5][B]End of All Mountains[/B][/SIZE] It was thought, for a time, that the End of All Mountains marked the end of the world. The tall, imposing mountains stand high above the Green Hell, and are home to flying or cave-bound thunder beasts. When passes were finally discovered, a trade route was created between the Longstrodden Lands and the Hearthlands, though it is a dangerous journey. [SIZE=5][B]Longstrodden Lands[/B][/SIZE] A high plain of cold, dry grasslands stretches as far as the eye can see. Snow tumbles from the sky, and a wicked wind plays between the End of All Mountains and the Tombs. Huge herds of mammoths, wooly rhinoceros, and other large beasts are tended to by giants. Further north, the plains vanish beneath glacial wastelands. As the ore has vanished from the Hearthlands, new mining colonies have been founded in Longstrodden. Miners live in isolated outposts, and send their shipments by raft through the mountains and the Green Hell to their distant homes. Mammoths and other large beasts have also made their way to the Hearthlands, to be tamed, yoked, and put to work. [SIZE=5][B]The Tombs[/B][/SIZE] The End of All Mountains was once thought to be impassable; the Tomb truly are. Though there are rumors that a vast, icy sea exists beyond these ice-white monoliths. [SIZE=5][B]The Weeping Coast[/B][/SIZE] A dangerous, untamed shoreline of jungle cliffs, tumbling waterfalls, and dangerous sea beasts. [SIZE=5][B]Whispers[/B][/SIZE] Do the endless sands of the Whispers lead to a new promised land? [/QUOTE]
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