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[Vile] Puppy-Kicking PCs at Work, part 2
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<blockquote data-quote="Telsar" data-source="post: 1695287" data-attributes="member: 18837"><p>Aligor comes to the realization that this is an antique shop; almost everything around him is valuable. There’s valuable looking furniture and rugs, vases from old civilizations, one case with old rare coins, another with a selection of knives, and still another with various pieces of jewelry. The place is small, but there are objects all over the place, including hanging from the walls like the urgrosh was, that are probably valuable. Aligor comes to a second realization: Boone must have a way of protecting this stuff. Some of it is small, like the stuff in the cases, that a pickpocket could easily try to make off with. How Boone protects himself from theft is a mystery. At the back of the store on a counter is a locked metal chest, presumably where he keeps money.</p><p></p><p>[Aligor rolled an Intelligence roll of 14+0=14 for that second realization.]</p><p></p><p>In the box Boone pulled out are 5 more potion vials that look similar to what he gave Aligor, as well as some scroll tubes, within which are scrolls with symbols Aligor doesn’t begin to understand. There’s also a short stick with more odd symbols on it, probably a magical wand.</p><p></p><p>[Be sure and mention if Aligor pockets anything.]</p><p></p><p>Peering out the window reveals it is late afternoon, and not much else. There’s no sign of the wizard, or anyone who looks threatening. Every once in a while, a person, mounted or on foot, passes by but none look threatening, until about an hour later (after a few times of moving away from the window for awhile, and then, bored, looking out again) Aligor sees a pair of mounted city guards. They are looking around, but don’t seem to take any particular note of Boone’s shop, and then they start to pass. Aligor is a bit jumpy with the guards around, so when he hears the door opening he leaps back, knocking over a table with a bunch of old metal gauntlets on it, making a huge racket. But looking at the door, he sees Boone coming in, carrying a large box, with some difficulty given his bad arm.</p><p></p><p>[Gave a Will save to see how jumpy Aligor was upon seeing the guards. Rolled a 1. Heh heh]</p><p></p><p>He says “Dwarf! What are knocking things over for?!? You know how much you’d owe me if those were breakable?” He sits the box down with a loud thump and says “Anyway, here’s what you asked for, plus 3 extra Cure Light Wound potions, 7 in all. And there’s quite a few guards out, just patrolling. More than usual. I don’t know if their looking for you or someone else. Heard some people talking; they’re calling last night the ‘Night of Bloody Terror’. Supposedly a dozen people got killed, maimed, or raped last night. You and Sunedilar didn’t kill 12 people last night, did you?”</p></blockquote><p></p>
[QUOTE="Telsar, post: 1695287, member: 18837"] Aligor comes to the realization that this is an antique shop; almost everything around him is valuable. There’s valuable looking furniture and rugs, vases from old civilizations, one case with old rare coins, another with a selection of knives, and still another with various pieces of jewelry. The place is small, but there are objects all over the place, including hanging from the walls like the urgrosh was, that are probably valuable. Aligor comes to a second realization: Boone must have a way of protecting this stuff. Some of it is small, like the stuff in the cases, that a pickpocket could easily try to make off with. How Boone protects himself from theft is a mystery. At the back of the store on a counter is a locked metal chest, presumably where he keeps money. [Aligor rolled an Intelligence roll of 14+0=14 for that second realization.] In the box Boone pulled out are 5 more potion vials that look similar to what he gave Aligor, as well as some scroll tubes, within which are scrolls with symbols Aligor doesn’t begin to understand. There’s also a short stick with more odd symbols on it, probably a magical wand. [Be sure and mention if Aligor pockets anything.] Peering out the window reveals it is late afternoon, and not much else. There’s no sign of the wizard, or anyone who looks threatening. Every once in a while, a person, mounted or on foot, passes by but none look threatening, until about an hour later (after a few times of moving away from the window for awhile, and then, bored, looking out again) Aligor sees a pair of mounted city guards. They are looking around, but don’t seem to take any particular note of Boone’s shop, and then they start to pass. Aligor is a bit jumpy with the guards around, so when he hears the door opening he leaps back, knocking over a table with a bunch of old metal gauntlets on it, making a huge racket. But looking at the door, he sees Boone coming in, carrying a large box, with some difficulty given his bad arm. [Gave a Will save to see how jumpy Aligor was upon seeing the guards. Rolled a 1. Heh heh] He says “Dwarf! What are knocking things over for?!? You know how much you’d owe me if those were breakable?” He sits the box down with a loud thump and says “Anyway, here’s what you asked for, plus 3 extra Cure Light Wound potions, 7 in all. And there’s quite a few guards out, just patrolling. More than usual. I don’t know if their looking for you or someone else. Heard some people talking; they’re calling last night the ‘Night of Bloody Terror’. Supposedly a dozen people got killed, maimed, or raped last night. You and Sunedilar didn’t kill 12 people last night, did you?” [/QUOTE]
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