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[Vile] Puppy-Kicking PCs at Work, part 2
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<blockquote data-quote="Serpenteye" data-source="post: 1742183" data-attributes="member: 1492"><p>ooc: Where are the potions? On the ground with the torso or on the cart? </p><p>And, BTW, a map would be great. It might need to include part of the inside of the school as well. If the current battle leaves her in a decent condition she'll want to finish off the man with the magic sword. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>"Filthy Whores! Filthy traitor Whores! I save you from Bad Dog and you attack me?! You DIE NOW!" Alicia roars and charges the nearest horse, taking a great leap off the slowing cart. Her sword blurs forwards as she stabs against the back of the person riding on the rump of the horse. (if she cleaves, that attack will be against the person on the front of the horse, scewering them both on her sword <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> ) (RA/PA)</p><p></p><p></p><p></p><p></p><p>ooc:</p><p>Half-Ogre is good, but it's not that good. I've played up her strengths, picked some good feats and have had quite good luck with the rolls. She has fought against opponents she could easily reach and in the last fight has had the benefit of thorough (and expensive) preparation as well as winning initiative.</p><p> She fared less well against the "stick-puppet" and the Archon, if her LA had been +2 she would have been killed in both those battles. She's useless against enemies who use ranged weapons and spells intelligently and she's useless socially (I've allowed both PC's and NPC's to take advantage of her lack of brains). She's only good for melée fighting, granted she's very good at that.</p><p>If her LA would be +2 she would have the least HPs in the group, and since she's one of the group's primary fighters that would be fatal for her.</p><p></p><p>I enjoy playing intelligent and charismatic schemers, Alicia's total lack of political skill is a major handicap for me.</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 1742183, member: 1492"] ooc: Where are the potions? On the ground with the torso or on the cart? And, BTW, a map would be great. It might need to include part of the inside of the school as well. If the current battle leaves her in a decent condition she'll want to finish off the man with the magic sword. :D "Filthy Whores! Filthy traitor Whores! I save you from Bad Dog and you attack me?! You DIE NOW!" Alicia roars and charges the nearest horse, taking a great leap off the slowing cart. Her sword blurs forwards as she stabs against the back of the person riding on the rump of the horse. (if she cleaves, that attack will be against the person on the front of the horse, scewering them both on her sword :] ) (RA/PA) ooc: Half-Ogre is good, but it's not that good. I've played up her strengths, picked some good feats and have had quite good luck with the rolls. She has fought against opponents she could easily reach and in the last fight has had the benefit of thorough (and expensive) preparation as well as winning initiative. She fared less well against the "stick-puppet" and the Archon, if her LA had been +2 she would have been killed in both those battles. She's useless against enemies who use ranged weapons and spells intelligently and she's useless socially (I've allowed both PC's and NPC's to take advantage of her lack of brains). She's only good for melée fighting, granted she's very good at that. If her LA would be +2 she would have the least HPs in the group, and since she's one of the group's primary fighters that would be fatal for her. I enjoy playing intelligent and charismatic schemers, Alicia's total lack of political skill is a major handicap for me. [/QUOTE]
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