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[Vile] Puppy-Kicking PCs at Work, part 2
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<blockquote data-quote="Telsar" data-source="post: 1763461" data-attributes="member: 18837"><p>[OOC Cepter, on the map (linked here: <a href="http://www.enworld.org/forums/attachment.php?attachmentid=16093" target="_blank">map</a> ) there are small windows at M18, M21, and O14 (Note: I haven't updated people's positions on that map. Sunedilar, Hex, and Aligor are all 5' closer to the back wall). The antique shop is one large room, although with a long counter in the back, and so many tables piled high with things, and large furniture, that, if hunkered down, one could hide from people searching for at least a few rounds (unless you made some truly bad Hide/Move Silently rolls). The guards were coming from the right side of the map (beyond the edge when you last saw them), flagged down by the man marked 'M3' on the map. You came in the front entrance, at position M16, and more than likely that's where any guards would come to. That door is standing open, and the door at Q15 is closed and probably locked from the inside.</p><p></p><p>And each round Aligor goes without healing, he'll have to make a Fortitude check or be dead. 'Course, dwarven barbarians typically have good fortitude checks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And one other thing that just occured to me... there's no way to use a potion on him in one round unless you have your own. You can make a 5' step, grab his, and move back to him, but that would be your action. It would be the next round when you could actually give him one. Or you could make a Heal check this round, to stabilize his wounds. If you succeeded, he wouldn't be dying, but he wouldn't wake up yet either.]</p></blockquote><p></p>
[QUOTE="Telsar, post: 1763461, member: 18837"] [OOC Cepter, on the map (linked here: [URL=http://www.enworld.org/forums/attachment.php?attachmentid=16093]map[/URL] ) there are small windows at M18, M21, and O14 (Note: I haven't updated people's positions on that map. Sunedilar, Hex, and Aligor are all 5' closer to the back wall). The antique shop is one large room, although with a long counter in the back, and so many tables piled high with things, and large furniture, that, if hunkered down, one could hide from people searching for at least a few rounds (unless you made some truly bad Hide/Move Silently rolls). The guards were coming from the right side of the map (beyond the edge when you last saw them), flagged down by the man marked 'M3' on the map. You came in the front entrance, at position M16, and more than likely that's where any guards would come to. That door is standing open, and the door at Q15 is closed and probably locked from the inside. And each round Aligor goes without healing, he'll have to make a Fortitude check or be dead. 'Course, dwarven barbarians typically have good fortitude checks. :) And one other thing that just occured to me... there's no way to use a potion on him in one round unless you have your own. You can make a 5' step, grab his, and move back to him, but that would be your action. It would be the next round when you could actually give him one. Or you could make a Heal check this round, to stabilize his wounds. If you succeeded, he wouldn't be dying, but he wouldn't wake up yet either.] [/QUOTE]
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