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[Vile] Puppy-Kicking PCs at Work, part 2
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<blockquote data-quote="Telsar" data-source="post: 1771982" data-attributes="member: 18837"><p><strong>Current, Inside Boone’s Antiques</strong></p><p></p><p>Sunedilar does a quick look over the corpses. Hex has some nice looking lockpicks on him, as well as a set of keys. Leeza has her short sword, not looking very valuable, a necklace with a simple chain but an expensive looking gemstone, and a small purse. The money from her purse and Hex’s money pouch Sunedilar took earlier totals 40 platinum and 100 gold. Aligor’s box has some standard adventuring equipment, such as rations, silk rope, and a small crowbar, as well as 5 Cure Light Wound potions.</p><p></p><p>[OOC At least, I think it should be five. I think Boone bought seven, and Aligor used two. If Fangor remembers differently, please tell me.]</p><p></p><p>The antique shop itself is full of valuable looking things. The furniture, vases, rugs and the like, are probably too heavy to carry out of here easily. But there are three display cases, one with old coins, one with jewelry, and one with some fancy looking knives. All the cases look easily able to be opened, with no apparent locks.</p><p></p><p>After Sunedilar grabs whatever he’s interested in [please tell me what that would be], he checks the window, sees no one on the side street, and unlocks and leaves through Boone’s side door.</p><p></p><p>[Where to next? Your horse is at the outskirts of the city, where you and Lydia left them.]</p><p></p><p></p><p></p><p><strong>Current (later than the Boone fight), near Max’s Martial Training School</strong></p><p></p><p>Alicia tries to force open the panel leading into the cart, but at first, it’s hard to get any leverage. A crossbow quarrel flies over her head, as she strains again, her hands having tremendous difficulty prying open this well locked cart. Another quarrel hits the panel near her hand, and finally in frustration, the half-ogre manages to pry the panel open. Looking inside, she sees 2 closed wooden boxes that are 2 feet square, a small but full money bag, and a number of small empty racks for holding flasks, each similar to what the robed man was carrying his six potions in. Perhaps finding the loot distracts Alicia as another quarrel hits her, this time in the shoulder.</p><p></p><p>The green fire that his been bathing the half-ogre, although not injuring her, disappears, but she is still camouflaged; which probably doesn’t help much as the guard is looking directly at her. As Alicia looks up in anger at the guard, she notices Girdra’s sleet storm is stopping too, and the ice is melting very quickly. None of the fighters, or the dwarf, seem to be on the street anymore, although the guard firing quarrels at her is still on hand.</p><p></p><p>[Alicia rolled 3+6+2=11 on her first Strength check, then 4+6+2=12. Third time rolled 14+6+2=22, made it. Guard got another hit, for 4 points of damage.]</p><p></p><p>[Characters by initiative, damage:</p><p>Alicia, HPs: 5/26</p><p>1 City Guard, unhurt</p><p>(everyone else fled or dead)]</p></blockquote><p></p>
[QUOTE="Telsar, post: 1771982, member: 18837"] [B]Current, Inside Boone’s Antiques[/B] Sunedilar does a quick look over the corpses. Hex has some nice looking lockpicks on him, as well as a set of keys. Leeza has her short sword, not looking very valuable, a necklace with a simple chain but an expensive looking gemstone, and a small purse. The money from her purse and Hex’s money pouch Sunedilar took earlier totals 40 platinum and 100 gold. Aligor’s box has some standard adventuring equipment, such as rations, silk rope, and a small crowbar, as well as 5 Cure Light Wound potions. [OOC At least, I think it should be five. I think Boone bought seven, and Aligor used two. If Fangor remembers differently, please tell me.] The antique shop itself is full of valuable looking things. The furniture, vases, rugs and the like, are probably too heavy to carry out of here easily. But there are three display cases, one with old coins, one with jewelry, and one with some fancy looking knives. All the cases look easily able to be opened, with no apparent locks. After Sunedilar grabs whatever he’s interested in [please tell me what that would be], he checks the window, sees no one on the side street, and unlocks and leaves through Boone’s side door. [Where to next? Your horse is at the outskirts of the city, where you and Lydia left them.] [B]Current (later than the Boone fight), near Max’s Martial Training School[/B] Alicia tries to force open the panel leading into the cart, but at first, it’s hard to get any leverage. A crossbow quarrel flies over her head, as she strains again, her hands having tremendous difficulty prying open this well locked cart. Another quarrel hits the panel near her hand, and finally in frustration, the half-ogre manages to pry the panel open. Looking inside, she sees 2 closed wooden boxes that are 2 feet square, a small but full money bag, and a number of small empty racks for holding flasks, each similar to what the robed man was carrying his six potions in. Perhaps finding the loot distracts Alicia as another quarrel hits her, this time in the shoulder. The green fire that his been bathing the half-ogre, although not injuring her, disappears, but she is still camouflaged; which probably doesn’t help much as the guard is looking directly at her. As Alicia looks up in anger at the guard, she notices Girdra’s sleet storm is stopping too, and the ice is melting very quickly. None of the fighters, or the dwarf, seem to be on the street anymore, although the guard firing quarrels at her is still on hand. [Alicia rolled 3+6+2=11 on her first Strength check, then 4+6+2=12. Third time rolled 14+6+2=22, made it. Guard got another hit, for 4 points of damage.] [Characters by initiative, damage: Alicia, HPs: 5/26 1 City Guard, unhurt (everyone else fled or dead)] [/QUOTE]
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