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[Vile] Puppy-Kicking PCs at Work, part 2
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<blockquote data-quote="Telsar" data-source="post: 1776414" data-attributes="member: 18837"><p><strong>Through the streets of Taeirn</strong></p><p></p><p>Sunedilar continues to reek as he makes his way through the city. He tries to avoid everyone, but on occasion, from across streets, people can obviously smell him, looking at him with a bit of disgust. He finds some trash to cover himself with, refuse that might itself smell, but there’s no way for the warrior to know, as he can pretty much only smell himself. Unfortunately, it’s hard to cover the fact that he’s armored and carrying a number of weapons.</p><p></p><p>[Rolled Disguise 9.]</p><p></p><p>At the edge of the city, Sunedilar sees a patrol of 2 mounted guards, luckily before they see him. He hides beside an old shed, and as they pass, he hears one comment that an animal must have died nearby, and the other recommends leaving quickly and letting the locals have to deal with the carcass rather than them.</p><p></p><p>[Rolled Hide 13+1=14, they rolled badly on Spot checks.]</p><p></p><p>South of the city, a river runs to the west, but it gets a lot of traffic from fishing boats. But the warrior finds a place where a small stream branches off from the river, leading to an overgrown pond. There, he does his best to clean himself and his equipment and loot. It’s hard to tell if he’s having much effect, however, as his sense of smell has all but shut down from the assault. There is no visible mist on the stolen items anymore.</p><p></p><p>After half an hour, doing the best cleaning he can, Sunedilar decides to return for his horse. On the way, he decides the smell is still there, but hopefully a little less noticeable. At the Inn where his horse is, a stablehand notices as he approaches, and grimaces, clearly able to smell something he doesn’t like. He says “Sir, did you run into a skunk? You’re going to be disturbing the horses.. and the guests.”</p><p></p><p></p><p><strong>To the north of the city</strong></p><p></p><p>Alicia, woozy and feeling a bit unsteady, makes her way on foot back to camp. As she reaches the edge of the forest, she notices two riders coming up behind her. Luckily, she recognizes them, one as the black-haired woman who healed her, and the other, an armored man, one of Brie’s clients who helped fight Ezuvial, the celestial.</p><p></p><p>Lydia and Accalon both see Alicia at the edge of the forest as well. After whatever greetings they may have for each other [RP that if you want], they make their way in to camp, finding Gwyn and Alev preparing to make an early lunch.</p><p></p><p>[All three made Spot checks to notice each other, so no one can hide or easily avoid the other.]</p><p></p><p></p><p><strong>In a small windowless room</strong></p><p></p><p>Aligor, in tremendous pain from his wounds, wakes up screaming. Which isn’t entirely unusual, only this time, the pain doesn’t fade with a dream. Looking around, the dwarf realizes he’s in some kind of prison cell. He’s laying on a dirty mattress on the floor; there’s another mattress on the other side of the room, but no one is on it. Aligor finds most of his belongings gone: no armor, no money, no weapons. Just the blood-stained clothes on his back. The walls are made of stone, and the door appears to be heavy metal. The only light comes from a small barred window in the door, the flickering of a lantern outside the cell. From that opening he hears “Shut yer hole, dwarf. Someone’ll be here to question you in a few hours. You better rest, or your going to bleed all over the floor, and it would be a shame to make you clean up your own blood.” Then the voice moves farther from the window, whistling a happy tune as it goes.</p></blockquote><p></p>
[QUOTE="Telsar, post: 1776414, member: 18837"] [B]Through the streets of Taeirn[/B] Sunedilar continues to reek as he makes his way through the city. He tries to avoid everyone, but on occasion, from across streets, people can obviously smell him, looking at him with a bit of disgust. He finds some trash to cover himself with, refuse that might itself smell, but there’s no way for the warrior to know, as he can pretty much only smell himself. Unfortunately, it’s hard to cover the fact that he’s armored and carrying a number of weapons. [Rolled Disguise 9.] At the edge of the city, Sunedilar sees a patrol of 2 mounted guards, luckily before they see him. He hides beside an old shed, and as they pass, he hears one comment that an animal must have died nearby, and the other recommends leaving quickly and letting the locals have to deal with the carcass rather than them. [Rolled Hide 13+1=14, they rolled badly on Spot checks.] South of the city, a river runs to the west, but it gets a lot of traffic from fishing boats. But the warrior finds a place where a small stream branches off from the river, leading to an overgrown pond. There, he does his best to clean himself and his equipment and loot. It’s hard to tell if he’s having much effect, however, as his sense of smell has all but shut down from the assault. There is no visible mist on the stolen items anymore. After half an hour, doing the best cleaning he can, Sunedilar decides to return for his horse. On the way, he decides the smell is still there, but hopefully a little less noticeable. At the Inn where his horse is, a stablehand notices as he approaches, and grimaces, clearly able to smell something he doesn’t like. He says “Sir, did you run into a skunk? You’re going to be disturbing the horses.. and the guests.” [B]To the north of the city[/B] Alicia, woozy and feeling a bit unsteady, makes her way on foot back to camp. As she reaches the edge of the forest, she notices two riders coming up behind her. Luckily, she recognizes them, one as the black-haired woman who healed her, and the other, an armored man, one of Brie’s clients who helped fight Ezuvial, the celestial. Lydia and Accalon both see Alicia at the edge of the forest as well. After whatever greetings they may have for each other [RP that if you want], they make their way in to camp, finding Gwyn and Alev preparing to make an early lunch. [All three made Spot checks to notice each other, so no one can hide or easily avoid the other.] [B]In a small windowless room[/B] Aligor, in tremendous pain from his wounds, wakes up screaming. Which isn’t entirely unusual, only this time, the pain doesn’t fade with a dream. Looking around, the dwarf realizes he’s in some kind of prison cell. He’s laying on a dirty mattress on the floor; there’s another mattress on the other side of the room, but no one is on it. Aligor finds most of his belongings gone: no armor, no money, no weapons. Just the blood-stained clothes on his back. The walls are made of stone, and the door appears to be heavy metal. The only light comes from a small barred window in the door, the flickering of a lantern outside the cell. From that opening he hears “Shut yer hole, dwarf. Someone’ll be here to question you in a few hours. You better rest, or your going to bleed all over the floor, and it would be a shame to make you clean up your own blood.” Then the voice moves farther from the window, whistling a happy tune as it goes. [/QUOTE]
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