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[Vile] Puppy-Kicking PCs at Work, part 2
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<blockquote data-quote="Telsar" data-source="post: 1817217" data-attributes="member: 18837"><p><strong>Glind River Bridge</strong></p><p></p><p>As soon as the party makes it clear they have no intention of meeting their attackers’ demands, three things happen simultaneously. As Lydia begins to cast, one of the archers pops an arrow into her shoulder, while the other archer takes aim at the giant, loud half-ogre, but misses. The third thing is the most sudden though, as Gwyn jumps off his horse, the yellow-furred animal disappears from behind the party to reappear right next to the half-demon, the animal now clearly a blink dog like the ones he fought before, perhaps the one that escaped death.</p><p></p><p>[Lydia took 4 points of damage from an arrow]</p><p></p><p>The blink dog lunges at Gwyn, and, unprepared for the attack, the half-demon loses his footing and falls over the edge of the bridge. The fall is long, 70 feet, but quick, and Gwyn feels the impact of hitting the water hard. Although the force nearly knocks the wind from him, Gwyn manages to stay on the fast-moving river’s suface and not be dragged under. </p><p></p><p>[Gwyn failed a Strength check, rolling 4+2=6, against the Blink Dog’s bull rush. Gwyn falls and takes 3D6=5 normal damage, and 2D3=3 non-lethal damage. Gwyn rolled a Swim check to stay afloat, rolled 10+2=12, success.]</p><p></p><p>The horses are spooked by the sudden appearance of the dog, as well as the spellcasting and arrow attacks occurring around them. Alev’s previous threats to his horse seem to have helped, as did Girdra’s soothing of Sunedilar’s mount, as theirs are under control, but Lydia’s and Gwyn’s mounts are terribly frightened and refuse to move for the time being; if they get too spooked, they are likely to fall off the edge of the bridge.</p><p></p><p>[Made Ride or Handle Animal checks for everyone, 2 per horse. If both fail, the horse falls off the bridge; if just the first fails, the horse refuses to move for the time being. Gwyn’s rolled 1+2+4(wild empathy)=7 and 5+2+4=11. Lydia’s rolls 3+2=5 and 11+2=13. Alev’s rolls 10+2=12. Sunedilar rolls 5+1+4(wild empathy)=10, just made it.]</p><p></p><p>Lydia manages to ignore the pain in her shoulder, and cast her spell at the nearer archer, since the farther is just a bit beyond the range of her magic. The archer seems to freeze on the tree limb he’s sitting on, fortunately for him not falling to the ground.</p><p></p><p>[Lydia rolled Concentration 17+4=21. I made a happenstance roll for chance he’d fall from the tree, but he didn’t.]</p><p></p><p>As Lydia finishes her spell, everyone can still hear the intonations of spellcasting, but it takes a moment to realize the sound is coming from far below, somewhere under the bridge. A quick look over the side shows two more potential adversaries, both standing low on the steep cliffs, near the river’s edge [At postion I-06 on the map]. One is a man dressed in white robes and is reading from a scroll, the source of the intonations, while another is a woman dressed in light leather armor who places a dagger in her mouth and dives into the river, apparently swimming towards the fallen Gwyn.</p><p></p><p>Meanwhile, Girdra drops from Sunedilar’s horse and rummages around in her backpack to grab a particular potion.</p><p></p><p></p><p>[Characters by initative, damage: </p><p>Alicia, unhurt, poisoned (-3 Dex)</p><p>Sunedilar, unhurt</p><p>Alev, unhurt</p><p>Blink Dog, unhurt</p><p>Archer 1, unhurt</p><p>Archer 2, unhurt</p><p>Man in white robes, unhurt</p><p>Woman in leather armor, unhurt</p><p>Lydia, HP:22/26</p><p>Gwyn, HP:21(+3 NL)/26</p><p>Girdra, unhurt]</p><p></p><p></p><p>[Update map included. Note, scale is still 10’ per square. Alicia can’t reach the blink dog over Lydia’s and Alev’s horses. She could move past those horses to get to the other side, but this will allow the Blink Dog (BD on the map) an attack of opportunity. Anyone else can attack the Blink Dog hand-to-hand (except Gwyn of course), as could Alicia if Alev moved his horse (Lydia can’t get her horse to move)]</p></blockquote><p></p>
[QUOTE="Telsar, post: 1817217, member: 18837"] [B]Glind River Bridge[/B] As soon as the party makes it clear they have no intention of meeting their attackers’ demands, three things happen simultaneously. As Lydia begins to cast, one of the archers pops an arrow into her shoulder, while the other archer takes aim at the giant, loud half-ogre, but misses. The third thing is the most sudden though, as Gwyn jumps off his horse, the yellow-furred animal disappears from behind the party to reappear right next to the half-demon, the animal now clearly a blink dog like the ones he fought before, perhaps the one that escaped death. [Lydia took 4 points of damage from an arrow] The blink dog lunges at Gwyn, and, unprepared for the attack, the half-demon loses his footing and falls over the edge of the bridge. The fall is long, 70 feet, but quick, and Gwyn feels the impact of hitting the water hard. Although the force nearly knocks the wind from him, Gwyn manages to stay on the fast-moving river’s suface and not be dragged under. [Gwyn failed a Strength check, rolling 4+2=6, against the Blink Dog’s bull rush. Gwyn falls and takes 3D6=5 normal damage, and 2D3=3 non-lethal damage. Gwyn rolled a Swim check to stay afloat, rolled 10+2=12, success.] The horses are spooked by the sudden appearance of the dog, as well as the spellcasting and arrow attacks occurring around them. Alev’s previous threats to his horse seem to have helped, as did Girdra’s soothing of Sunedilar’s mount, as theirs are under control, but Lydia’s and Gwyn’s mounts are terribly frightened and refuse to move for the time being; if they get too spooked, they are likely to fall off the edge of the bridge. [Made Ride or Handle Animal checks for everyone, 2 per horse. If both fail, the horse falls off the bridge; if just the first fails, the horse refuses to move for the time being. Gwyn’s rolled 1+2+4(wild empathy)=7 and 5+2+4=11. Lydia’s rolls 3+2=5 and 11+2=13. Alev’s rolls 10+2=12. Sunedilar rolls 5+1+4(wild empathy)=10, just made it.] Lydia manages to ignore the pain in her shoulder, and cast her spell at the nearer archer, since the farther is just a bit beyond the range of her magic. The archer seems to freeze on the tree limb he’s sitting on, fortunately for him not falling to the ground. [Lydia rolled Concentration 17+4=21. I made a happenstance roll for chance he’d fall from the tree, but he didn’t.] As Lydia finishes her spell, everyone can still hear the intonations of spellcasting, but it takes a moment to realize the sound is coming from far below, somewhere under the bridge. A quick look over the side shows two more potential adversaries, both standing low on the steep cliffs, near the river’s edge [At postion I-06 on the map]. One is a man dressed in white robes and is reading from a scroll, the source of the intonations, while another is a woman dressed in light leather armor who places a dagger in her mouth and dives into the river, apparently swimming towards the fallen Gwyn. Meanwhile, Girdra drops from Sunedilar’s horse and rummages around in her backpack to grab a particular potion. [Characters by initative, damage: Alicia, unhurt, poisoned (-3 Dex) Sunedilar, unhurt Alev, unhurt Blink Dog, unhurt Archer 1, unhurt Archer 2, unhurt Man in white robes, unhurt Woman in leather armor, unhurt Lydia, HP:22/26 Gwyn, HP:21(+3 NL)/26 Girdra, unhurt] [Update map included. Note, scale is still 10’ per square. Alicia can’t reach the blink dog over Lydia’s and Alev’s horses. She could move past those horses to get to the other side, but this will allow the Blink Dog (BD on the map) an attack of opportunity. Anyone else can attack the Blink Dog hand-to-hand (except Gwyn of course), as could Alicia if Alev moved his horse (Lydia can’t get her horse to move)] [/QUOTE]
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