Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
VILLAINS - Marvel Minions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hand of Vecna" data-source="post: 1709416" data-attributes="member: 755"><p>Heh, that's why I said "maybe." My main point was that, like the Joker (and to a lesser extent The Creeper), he's irredeemably insane; worse, Madcap's purposely trying to spread his insanity; even worse, he sees nothing at all wrong with it (in part b/c, at times, he seems to think everyone's as indestructible as himself).</p><p>It's the only possible Weakness I could think of that Madcap would have, and it seemed to fit (i.e. I'm really not looking for more points). How 'bout having it at the Minor (+2 point) level?</p><p></p><p></p><p></p><p>Check out <a href="http://www.classicmarvel.com" target="_blank">Classic Marvel</a> for a bunch o' Marvel Super Heroes RPG stats (including <a href="http://www.classicmarvel.com/cast/madcap.htm" target="_blank">Madcap</a>).</p><p>The <a href="http://www.chronologyproject.com/" target="_blank">Marvel Chronlogy Project</a> is handy for looking up issues of character appearances; here's <a href="http://www.mycgiserver.com/servlet/marvels.MCPDBServlet?figure=4008" target="_blank">Madcap's appearances</a>.</p><p></p><p></p><p></p><p>Oh, yeah, he's got Regeneration out the wazoo -- as you can see in the above link, he's got ShiftY/200 Regeneration & Recovery (Wolverine only had Monstrous/75 or Unearthly/100) -- he can be brought down to 0 Health and be regenerated back to full Health in 3 rounds. He has sawed off limbs just for fun, and he has been repeatedly beaten to death & come back from it (Daredevil heard his heart stop, then start back up again on its own); he's been burned beyond recognition and regenerated back from it just fine. The only thing it doesn't seem he can regenerate is the damage done to his nerves that prevents him from feeling pain (assuming that his immunity to pain is a wholly physical thing). It's also unknown what'd happen if he were decapitated (my money's on his body getting up, walking over, and re-attaching it). I tihnk pretty much the only way to permanently kill him would be to atomize him and spread the bits over a very wide area.</p><p>He was also immune to being Stunned -- if a hit would stun him, it would instead slam (i.e. do Knockback to) him. I don't see how that could be worked out in M&M, though...</p><p></p><p></p><p></p><p>Actually, I don't think Damage Save has anything to do with Knockback, only Protection does; I think Knockback is determined by the DC of the attack, and Protection changes the DC, but AmSv/Dmg doesn't. But, I could be wrong, it's been ages since I've looked at the Knockback rules.</p><p></p><p>How'd you feel about him having Protection (described as I did before, not bulletproof skin but the ability to instantly heal from 'lesser' wounds), with a Flaw that makes it so it does nothing to Knockback (or would that be enough of a flaw to truly be a Flaw)? Another reason I thought of this -- the bit about converting M&M to a more D20 game sez to treat AmSv/Dmg like extra hp's, and Protection like Damage Reduction. Extra hp's doesn't seem right, but Damage Reduction (which can be described as "immediate-healing wounds") does.</p><p></p><p>I'm planning to take off Super-Constitution, anyway -- I realized (with some help from Kenson) that Super-Con & Regen won't stack when regrowing limbs or resurrecting.</p></blockquote><p></p>
[QUOTE="Hand of Vecna, post: 1709416, member: 755"] Heh, that's why I said "maybe." My main point was that, like the Joker (and to a lesser extent The Creeper), he's irredeemably insane; worse, Madcap's purposely trying to spread his insanity; even worse, he sees nothing at all wrong with it (in part b/c, at times, he seems to think everyone's as indestructible as himself). It's the only possible Weakness I could think of that Madcap would have, and it seemed to fit (i.e. I'm really not looking for more points). How 'bout having it at the Minor (+2 point) level? Check out [url=http://www.classicmarvel.com]Classic Marvel[/url] for a bunch o' Marvel Super Heroes RPG stats (including [url=http://www.classicmarvel.com/cast/madcap.htm]Madcap[/url]). The [url=http://www.chronologyproject.com/]Marvel Chronlogy Project[/url] is handy for looking up issues of character appearances; here's [url=http://www.mycgiserver.com/servlet/marvels.MCPDBServlet?figure=4008]Madcap's appearances[/url]. Oh, yeah, he's got Regeneration out the wazoo -- as you can see in the above link, he's got ShiftY/200 Regeneration & Recovery (Wolverine only had Monstrous/75 or Unearthly/100) -- he can be brought down to 0 Health and be regenerated back to full Health in 3 rounds. He has sawed off limbs just for fun, and he has been repeatedly beaten to death & come back from it (Daredevil heard his heart stop, then start back up again on its own); he's been burned beyond recognition and regenerated back from it just fine. The only thing it doesn't seem he can regenerate is the damage done to his nerves that prevents him from feeling pain (assuming that his immunity to pain is a wholly physical thing). It's also unknown what'd happen if he were decapitated (my money's on his body getting up, walking over, and re-attaching it). I tihnk pretty much the only way to permanently kill him would be to atomize him and spread the bits over a very wide area. He was also immune to being Stunned -- if a hit would stun him, it would instead slam (i.e. do Knockback to) him. I don't see how that could be worked out in M&M, though... Actually, I don't think Damage Save has anything to do with Knockback, only Protection does; I think Knockback is determined by the DC of the attack, and Protection changes the DC, but AmSv/Dmg doesn't. But, I could be wrong, it's been ages since I've looked at the Knockback rules. How'd you feel about him having Protection (described as I did before, not bulletproof skin but the ability to instantly heal from 'lesser' wounds), with a Flaw that makes it so it does nothing to Knockback (or would that be enough of a flaw to truly be a Flaw)? Another reason I thought of this -- the bit about converting M&M to a more D20 game sez to treat AmSv/Dmg like extra hp's, and Protection like Damage Reduction. Extra hp's doesn't seem right, but Damage Reduction (which can be described as "immediate-healing wounds") does. I'm planning to take off Super-Constitution, anyway -- I realized (with some help from Kenson) that Super-Con & Regen won't stack when regrowing limbs or resurrecting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
VILLAINS - Marvel Minions
Top