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VILLAINS - Marvel Minions
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<blockquote data-quote="Kevin Perrine" data-source="post: 1714188" data-attributes="member: 20347"><p>sorry man...</p><p>don't be offended - it might have read that way too you, but I am NOT intending to do so.</p><p>Me... I'm just looking to have a fun game.</p><p></p><p>I might have slipped into my over simplified description and generalism from habit... I totally didn't mean to offend.</p><p></p><p>sometimes I over-explain.</p><p></p><p>Q: Do you have a chance of success...?</p><p>A: Yes. Absolutely, just like any other game. </p><p></p><p>the only addition to that is it's likely to get tougher as you go... perhaps being easier up front. The MORE you succeed the harder it will be because you'll be attracting stronger Heroes to stop your crimewave.</p><p></p><p>I don't plan to continually hand out "missions" in full detail. My idea/plan is to present some things for you guys and eventually you'll completely be planning "jobs" on your own - then I (as GM) mount the reactive defenses from the event, any natural alarms, police and the heroes that come to stop you.</p><p></p><p>Your autonomy will grow as the game goes.</p><p></p><p>Hopefully everyone will be excited to be VERY proactive. That's another "genre convention" I should mention...</p><p>Villains tend to be proactive, they make the plans that heroes have to deal with.</p><p>Heroes (in games and comics, and most other RPGs) tend to be REactive in nature waiting for the villains or the GM to hand out the plot.</p><p></p><p>eventually you guys could be making the plot!!</p><p></p><p>I might say (as an NPC) "we need an advanced alloy for xxx... MAKE this happen!" and you guys may decide that the best place to get an alloy of such need would be to learn IronMan's secret identity to steal his armor!</p><p></p><p></p><p>as far as Spiderwoman goes.</p><p>it's true I have a soft spot for most of the other more "classic" villains but that does not mean that I'll treat you any differently.</p><p></p><p>I meant what I said...</p><p>I LIKE the fact you've chosen a character that is:</p><p>- the girl</p><p>- the homicidal maniac </p><p>- the new guy</p><p></p><p>and the new factor works really well with the fact that your not too familiar with the characters yourself. It totally fits for your character to not be too familiar.</p><p></p><p>use it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-kev-</p></blockquote><p></p>
[QUOTE="Kevin Perrine, post: 1714188, member: 20347"] sorry man... don't be offended - it might have read that way too you, but I am NOT intending to do so. Me... I'm just looking to have a fun game. I might have slipped into my over simplified description and generalism from habit... I totally didn't mean to offend. sometimes I over-explain. Q: Do you have a chance of success...? A: Yes. Absolutely, just like any other game. the only addition to that is it's likely to get tougher as you go... perhaps being easier up front. The MORE you succeed the harder it will be because you'll be attracting stronger Heroes to stop your crimewave. I don't plan to continually hand out "missions" in full detail. My idea/plan is to present some things for you guys and eventually you'll completely be planning "jobs" on your own - then I (as GM) mount the reactive defenses from the event, any natural alarms, police and the heroes that come to stop you. Your autonomy will grow as the game goes. Hopefully everyone will be excited to be VERY proactive. That's another "genre convention" I should mention... Villains tend to be proactive, they make the plans that heroes have to deal with. Heroes (in games and comics, and most other RPGs) tend to be REactive in nature waiting for the villains or the GM to hand out the plot. eventually you guys could be making the plot!! I might say (as an NPC) "we need an advanced alloy for xxx... MAKE this happen!" and you guys may decide that the best place to get an alloy of such need would be to learn IronMan's secret identity to steal his armor! as far as Spiderwoman goes. it's true I have a soft spot for most of the other more "classic" villains but that does not mean that I'll treat you any differently. I meant what I said... I LIKE the fact you've chosen a character that is: - the girl - the homicidal maniac - the new guy and the new factor works really well with the fact that your not too familiar with the characters yourself. It totally fits for your character to not be too familiar. use it. :) -kev- [/QUOTE]
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