innerdude
Legend
In reading the OP and subsequent discussion about required player effort, I'm left wondering: where does the truly casual player - the player who just wants to show up to the game every week, have a laugh, roll some dice, chow down on some snacks and a beer, and not put any real mental effort into any of it - fit in?
I ask because, whether any of us like it or not, those players make up the vast majority of the RPG playerbase; thus moving toward (or even catering to) those players would seem to be essential if the type of play being discussed is ever to become more than a small niche within the greater RPG realm.
I mean, the short answer is---to channel the appropriate Star Wars motif---"This isn't the game you're looking for. Move along."
If that's genuinely---genuinely, mind you---the player's mindset, then narrativist play agendas, techniques, and overall goals don't generally align to that kind of player motivation. Casual, "beer and pretzels," "I just want to sling a few spells and smash a few bad guys" approaches to play are somewhat antithetical to the level of investment most narrativist play is looking for.
Now that doesn't mean that player can't co-exist in a group who is pursuing that agenda. I can sort-of, kind-of envision that kind of player co-existing in a specific type of Dungeon World / Stonetop / Ironsworn game, but that player's role and character in the fiction will be pushed steadily into the background. I can't imagine it being a particularly satisfying kind of gameplay, at least not for more than 2-3 sessions.
Which is why I think Daggerheart is finding such strong footing, because it toes that line between giving the invested players more of the "narrativist" morsels they crave, while still having "enough" of the "casual" game mechanical footprint offered by D&D.
But all that said, I also firmly believe that the number of "truly casual players" alluded to by much of the "old school" RPG demographic is significantly overstated. Most players I introduce to narrativist techniques---more shared fictional control, player-side agendas + protagonism, reduction in GM force---suddenly find that they're more invested than they've ever been previously.
That's not to say, of course, that there are no actual "casual" players out there. Obviously there are truly "casual" players like the ones you've described.
But in my experience many more "casual" players have been rendered "casual" by the predominant trad / old school GM ethos than by their actual level of interest.


