I agree with this.Another way to look at these two statements across time: the first statement is much more structural, the second less so.
I'm less sure about ths!Of these two, the second feels more refined to me (and FKRish. ha!)
Agreed.I think there might be a question of how “fit” a character out of certain conventional games is to pursue passionate goals, at least early on?
In reading the OP and subsequent discussion about required player effort, I'm left wondering: where does the truly casual player - the player who just wants to show up to the game every week, have a laugh, roll some dice, chow down on some snacks and a beer, and not put any real mental effort into any of it - fit in?Sure, I agree the emphasis in both passages is on technique and mindset (one might say principles and agenda) over mechanics. The more recent passage, however, doesn't have a lot to say about the GM, whereas it does address the players of PCs in narrativist play rather directly.
I agree with this.
I'm less sure about ths!
I wasn't aware we were limiting discussion here on EN World, a niche website frequented by a minority of players of this already-niche hobby, to "truly casual players."In reading the OP and subsequent discussion about required player effort, I'm left wondering: where does the truly casual player - the player who just wants to show up to the game every week, have a laugh, roll some dice, chow down on some snacks and a beer, and not put any real mental effort into any of it - fit in?
I ask because, whether any of us like it or not, those players make up the vast majority of the RPG playerbase; thus moving toward (or even catering to) those players would seem to be essential if the type of play being discussed is ever to become more than a small niche within the greater RPG realm.
I asked my friend the other day if the coffee he'd given me was a natural process (he's normally a dark roast guy and I was surprised to get some acid), and he said "no, I just use like a pour over, and I added some pumpkin spice seasoning" and I realized we were not coming from the same place.I would also say the causal gamer doesn’t give a crap about RPG theory, in the same way the causal runner doesn’t care about Strava scores, or the causal coffee drinker has no idea what a TDS count or water recipe is.
Not trying to limit discussion in the least, merely asking if casual players have a place at the table.I wasn't aware we were limiting discussion here on EN World, a niche website frequented by a minority of players of this already-niche hobby, to "truly casual players."
Which is fine as long as he willingly accepts that by doing so he's severely limiting the potential size and scope of his audience. Just seems an odd tack to take for a revolutionary trying to get his message to the widest audience possible, is all.I don't think it's inaccurate to say that what Baker writes, and the games he designs, is targeted to passionate audiences, those with an investment beyond an excuse for a social gathering.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.