Viridian Plague--Act 4: The Sleeping Queen


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*Obscurity proceeds forward to the icy steps at full speed without slipping and begins to ascend. She makes it 200 feet before she slips and falls prone, sliding down the stairs a bit. Meanwhile, Whinoah has similar trouble. Also, everyone takes nonlethal cold damage.*

(OOC: I already did two rounds, so for the third round, Trayah takes 3, Obscurity takes 1, Whinoah takes 2. And Trayah heals 3 from the Fast Healing.

Going to have her stand up and continue at the same pace? Try slower? Faster?)
 

(ooc: has Whinoah kept pace with Obscurity? If not she'll slow up and allow her to catch up. If so then she'll keep the quick pace going.)
 

(OOC: Basically--Whinoah fell twice though, so she's a little bit behind)

*Obscurity gets back to her feet, makes up the lost, ground, and proceeds swiftly up and around the spiral another two hundred feet, nearly halfway there, but then she slips even more calamitously than before and nearly falls off the edge, managing to barely grab on and cling, hanging precipitously over the edge of a long drop.*

(OOC: Oops! That only happens on a 1 or a 2 :lol:

more nonlethal--

Trayah 12 - 9 = 3
Obscurity 5
Whinoah 8
)
 

(ooc: precisely why she wanted to keep pace with Whinoah, so they could help each other up if they fell. Didn't think she'd fall all the way off...)

"Help!" she says as she tries to pull herself up over the ledge. She doesn't yell, but makes sure she is loud enough that Whinoah can hear her.

(edit: ooc: 20 non-lethal damage so far, right?)
 
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(OOC: That is what I had)

*Whinoah hurries over, skidding on the ice as she reaches over the edge and tries to pull Obscurity up. Of course, without any real traction and leverage, the force of her attempt, while enough to bring the Feldori back to a safe position, sends Whinoah sliding towards the other edge. prone. Fortunately, she manages to keep her balance.*

*Obscurity makes it up to the top with only one more simple slip, and Whinoah comes a little while after, having fallen more.*

(OOC: During the time for Obscurity to make it up--

Trayah 26 - 21 = 5
Obscurity 18
Whinoah 16

And then Whinoah to make it up--

Trayah 6 - 6 = 0
Obscurity 5 - 6 = heals by 1!
Whinoah 7)
 

OOC: Hmm, so Trayah doesn’t heal, and actually takes a little more damage (I have 44 nonlethal damage from cold for him all up). Damn, I’d hoped he’d actually knock off some of that cold damage getting up there fast... though I guess it’s better then him freezing on the way there, which he definitely would have done. ;)
 




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