Viridian Plague--Act 4: The Sleeping Queen


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*Walking through the portal, the four of them find themselves immediately transported back into the upper shrine, just above the pool of water, which is no longer parted. Things still seem peaceful and quiet here under the hill.*
 

Trayah, Lacerta Shaman

“Hrrmmm, I wonder how long we have been gone from the world,” Trayah reflects quietly, as they find themselves under the hill once more, before shaking his head and adding, “No matter. We must see what has transpired in our absence and deal with it accordingly. Is everyone ready to continue, or are there spells and perparations you wish to make first?”

*Trayah casts detect evil and looks for signs of evil as they ascend, in case something terrible has happened above. Hoping the small magic will give them a few moments of warning, before anything bad befalls them.*
 

*Trayah doesn't find any evil in his within line of effect in his 60-foot cone--that's the trouble with Detect Evil: You pretty much have to be able to see the evil already before it'll alert you...*

*And as usual, this is the case, though the place to go is fairly obvious. From the sacred site under the hill, they can see a barrier of blossoms and light that surrounds the shrine proper, with one of the dark panthers prowling around it, apparently somehow able to enter into the larger barrier around the area, but unable to penetrate the new barrier.*
 

Obscurity looks around trying to see if there are more panthers around.

ooc: are we within the barrier? if not how far is it and where is the panther(s) in relation to our position? how much ground was lost between the old barrier and this new one?
 

(OOC: No more panthers, just this one. You are still in the big holy area, and it still exists--it's not a barrier, but the dark things can't enter it anyway. The little barrier is a tiny thing that only barely covers the shrine, but it is a bonafide barrier: nothing can enter it, including you)
 

Trayah, Lacerta Shaman

OOC: But detect evil does alert you if someone you thought was okay, is now tainted by evil. ;)

“Hrrrmm, I wonder if that panther was one of those sheltering within the shrine when we left. That would certainly explain how it could be within the consecrated area around the shrine, as I don’t believe they would be expelled if they turned while already on holy ground. Whatever the case, we can’t afford to have one of the dark beasts wandering around in here, as it may weaken the blessing which keeps the others out. Best to put the creature out of it’s misery if we still have the means available...”
 
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Retcon: "Obscurity, each of my soul mothers had a ring like this. This one was worn by Windpetal, before she... well, Whisping has one as well. I hope to find her someday and tell her about Windpetal, and I hope you might be able to help. Please, wear this, and look for it's mate when you can. Wisping might be more receptive of you with it."

Back to Normal:
"No, let me try to comunicate with it. Perhaps we can learn something from it."

Whinoah will try to get a read off the Panther of it's demeanor before she approaches it cautiously and silently on the ground. (Animal Empathy, Move Silent, Hide)
 
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(OOC: Wild Empathy is like Diplmacy for animals, not sense motive. You just use regular Sense Motive for that, and Wild Empathy won't work while you're also hiding from it ;) Also, the panthers are not of the type 'Animal', as evidenced by what Favoured Enemy type did more damage to them)
 

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