Viridian Plague--Act 4: The Sleeping Queen

*Trayah calls upon the spirits to protect them from evil and enhances his --something-- (OOC: Which natural weapon--GMF affects one natural weapon of your choice), and then they enter the tainted area. Immediately, despite the spell effect in place, they all feel the darkness creeping at them, but everyone except Obscurity manages to stave it off...for now.*

(OOC: Obscurity risks a minor manifestation if the taint is not removed before 24 hours, back to the old routine!)
 

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OOC: Obscurity sucks at this taint stuff doesn't she? :p If it's a save, Whinoah is likely safe in general.
 

Rystil Arden said:
*(OOC: Which natural weapon--GMF affects one natural weapon of your choice)
OOC: GMF alternatively imbues all of a creatures natural weapons with a +1 enhancement bonus. This is the version Trayah is using, sorry for the confusion. ;)
 

(ooc: oh yeah! its a will save isn't it. She should just jump her wis up high ah well, she is getting too used to this form)

Despite the darkness clawing at her heart, Obscurity nods for the others to proceed.
 




(ooc: yup, there is nothing that Obscurity knows would fight the taint, nor would she know to ask the others, beyond the feeling of darkness everyone has expressed.)
 

*As the group continues deeper into the tainted and twisted area, they see unusual and unnatural things, including a plant with a huge bud that explodes open and spurts out black ichor, a tree with twining tentacles covered in black goop and speckled with what appear to be animal teeth, a slow-moving creature with a form that seems to be melting and oozing and unable to hold itself together, which they easily avoid, and plants with jaws that snap out at them if they get too close.*

*Eventually, Whinoah hears a harsh gurgling cry and the sound of wings from above.*

(OOC: Assuming Whinoah was aerial scouting, she gets to act now with the enemy, and everyone else gets initiative next round)
 
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