Viridian Plague OOC 2, orphaned by Keia


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Rystil Arden said:
Almost, martial weapons, light and medium armour, and shields. Also, they tend to use swords due to the requirement on a few abilities (Runic Strike and Aura of Runic Invulnerability) and they tend to not use most armour or shields due to ASF.
Wow, a class without simple weapon proficiency! They can use a sword and no dagger! :confused:

Btw, Whinoah L8 HD (1d8=2)
IC hates my HP :(
 


[sblock=For your approval]
Code:
[B]Name:[/B] Whinoah 
[B]Class:[/B] Amazon 5/Marksman 2
[B]Race:[/B] Nymph: Auran: Eurid
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] 

[B]Str:[/B] 12 +1 (13)      [B]Level:[/B] 8        [B]XP:[/B] 35,000/36,000
[B]Dex:[/B] 22 +6 (16)      [B]BAB:[/B] +8/3       [B]HP:[/B] 42/42 (6d8+2d10)
[B]Con:[/B] 11 +0 (12)      [B]Grapple:[/B] +9     [B]Dmg Red:[/B] 
[B]Int:[/B] 16 +3 (16)      [B]Speed:[/B] 40'      [B]Spell Res:[/B] 
[B]Wis:[/B] 14 +2 (12)      [B]Init:[/B] +6        [B]Spell Save:[/B] 
[B]Cha:[/B] 13 +1 (11)      [B]ACP:[/B] -0         [B]Spell Fail:[/B] 

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +0    +6    +0    +0    +1    23
[B]Touch:[/B] 17              [B]Flatfooted:[/B] 17*
*Uncanny Dodge

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      7    +0          +7
[B]Ref:[/B]                       7    +6          +13
[B]Will:[/B]                      1    +2          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                 +15      1d8+1    19-20x2
Composite Longbow (180')  +16      1d8+3*    20x3
Dagger (20')              +14      1d4+1*   19-20x2
Throwing Axe (20')        +14      1d6+1*    20x2
Unarmed			  +14	   1d3+1NL   20x2
* +1 damage to all ranged attacks
Note: +1 to Hit and Damage ranged target within 30', No firing into Melee Penalty

[B]Languages:[/B] Seelee, Conasan, Vaerysh, Eldish

[B]Feats:[/B]
1 Dodge
A1 Quickdraw
A1 Track
A1 Point Blank Shot
M2 Precise Shot
M2 Weapon Focus: Longbow
3 Far Shot
A3 Power Attack
A3 Mobility
4 Str +1
A4 Superior Weapon Finesse
M5 Rapid Shot
M5 Weapon Specialization: Longbow
6 Brachiation - Swinging Speed: Same as Land speed
A6 Shot on the Run
A7 Combat Reflexes
8 Con +1
A8 Manyshot

[B]Abilities:[/B] 
Favored Enemy: Magical Beast +2
Favored Enemy: Abberations +4
Fast Movement +10
Evasion
Deadly Aim +1
Uncanny Dodge
Conacia's Blessing - Once per day, for one minute per level, a 6th-level Amazon can gain a +4 bonus to Dexterity, Constitution, or Wisdom

[B]Skill Points:[/B] 95       [B]Max Ranks:[/B] 11/5.5
[B]Skills                Ranks  Mod  Misc  Total[/B]
Climb			10   +1   +5     +16
Heal			5    +2          +7
Hide			10   +6          +16
Jump			5    +1   +4     +10
Kn: Geography		5    +3          +8
Kn: Nature		5    +3   +2     +10
Listen			10   +2          +12
Move Silently		10   +6          +16
Search			5    +3          +8
Spot			10   +2          +12
Survival		10   +2          +12(14)
Swim			5    +1          +6
Use Rope		5    +6          +11

[B]Equipment:           	    Cost  Weight[/B]
MW Composite Longbow +1 Str	500	3
MW Longsword			320	4
Shimersilk Dress of Armor +3	8500	3	
2 Daggers			4	2
Throwing Axe			8	2
Ring of Protection +1		1700	
Boots of the Fey (MS+5)		2125

Efficient Quiver		1530	2
-60 Arrows			6	9

Bag of Holding Type 1		2125	15
-Rune of Enlarge			30	
-2 Rune of Cure Light		60	
-2 Rune of Cure Moderate		360	
-Rune of Cure Serious		450	
-Rune of Cats Grace		180	
-100 Feet of Silk Rope		40	20
[B]Total Weight:[/B]31lb      [B]Money:[/B] 65

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   130   650

[B]Age:[/B] 35 (appears 21)
[B]Height:[/B] 5'5"
[B]Weight:[/B] 118lb
[B]Eyes:[/B] Golden
[B]Hair:[/B] Red
[B]Skin:[/B] Creamy
Appearance: Whinoah, like most nymphs, is a specimen of beauty that rivals most other species. Her red hair flows freely in the wind, and golden eyes peer out from her creamy skinned face. She is somewhat tall and lithe for a nymph, though still a bit busty. Her dress flows down her body from her bust and waste, as strands of cloth flow loosely around her, blowing in the wind as she moves. The silk flows and moves with her, keeping her protected while allowing the wind to pass through. She wears a gold ring set with several small sapphires, carries a bag on her hip, and quiver over her shoulder. She wears a bright and infectious smile, especially when running through the wind.

Background: Whinoah was born of the wind, and was quickly taken into the care of two of her aurai sisters, Whisping and Windpetal. They named her after the sound the wind made while gusting in the trees where she was born. The two who raised her were affectionate and caring, and taught Whinoah the nymph and aurai ways of the Conacia. However, they were generally vague when it came to the legendary Conacia hatred of men, simply saying that men must not be trusted.

Whinoah was a playful child, like all nymphs. She would play various nymph games, and sit around with her young friends. They would talk about exploring the spheres, or spreading love and cheer though other worlds. They would even talk about men, asking what’s so bad about them. Whonoah remembered advice one of the older nymphs told her when that came up. A man’s source of power, as well as his greatest weakness, was between his legs. Strike there, and you’d be safe for a time. She asked Windpetal about this once, and she laughed a bit and said it was more or less accurate, but to beware it’s power.

As she grew, Whinoah found she enjoyed racing through the jungles, moving freely and quickly, enjoying the rushing of the wind through her dress and against her skin. She learned to hunt, and to never waste, for using and conserving nature was the way of the nymph. Whisping taught her to use the bow with grace and precision. Whinoah enjoyed watching the arrows fly through the air, and became driven to become a great archer, a rarity among the nymphs she knew.

When men began to occasionally invade the refuge of the nymphs, Whisping and Windpetal kept Whinoah back for safety. They told her there were others more ready for war and battle, and to simply support her friends with love and caring, which should be more than enough. Whinoah was curious, but not eager to battle, so stayed behind and encouraged those who had gone as well as those who had returned. Whinoah’s little family unit, already strange in the nymph community, was not looked upon favorably for their refusal to directly participate, but they helped those that did, and their support of those that returned helped ease the tension.

As the skirmishes became worse, eventually Whisping and Windpetal pulled Whinoah aside, and told her that Whisping needed to leave, and might not be back for a long while, if ever. Whinoah took this hard, for she loved Whisping almost like a second mother (She had always been more attached to Windpetal as a mother more than Whisping). Windpetal tried to put on a brave face, but once Whisping left, she cried and was sad for several days. Whinoah and the rest of the community came to help Windpetal, who eventually was unable to remain sad from the pure communal love that was shared, but she was never quite the same after that. Windpetal always seemed a bit distracted after that, a fate that led to her tragic death while hunting with Whinoah, for Windpetal was usually very aware of the mystical beasts that roamed the foliage.

Whinoah mourned her loss, but was supported by the community. Eventually, she found a sense of closure with Windpetal, and now wears a ring that was precious to Windpetal, to remind her of the love she had for the motherly nymph. Seeking closure for Whisping, Whinoah set out into the world, for the first time leaving the shelter of her close community. She remembered that Whisping had a ring that was nearly identical to Windpetals, so she figured she’d start there.

-----------------------------------------------------------
Whisping was actually a Dolthi who met Windpetal and the two fell in love. Wanting to be with her but understanding Windpetal’s place was with her fellow nymphs, Whisping took the form of a Auran after they were married in a private ceremony. Having been coached by Windpetal, Whisping managed to blend in eventually, the only oddity was the extreme and constant closeness the two shared, but it was dismissed as they had booth been considered a bit odd anyway by their community. Windpetal always felt a little worried, knowing that Whisping could be a man if she wanted to be, and in fact very occasionally enjoyed that side of him in private. So, when they found and raised Whinoah, it was a relief to the couple, who were trying to figure out a way they could perhaps raise a child themselves anyway.

They avoided instilling the general hatred of men in her and instead nurtured a more extreme distrust, hoping that when the time came, she could find her own way to weed out the bad from the good, and hoping that perhaps it would help if she ever learned the truth about Whisping. However, as the skirmishes grew in number, it become harder for Whisping to keep her cover, as people began to look for men or even male sympathizers. The couple decided that it would be best for Whisping to leave, and perhaps she could return later when things had calmed down. Unfortunately, the departure hurt Windpetal harder than she had thought, and she was killed due to the loss for the lust for live that usually infected most nymphs.

[sblock=Advancement]L7 -> Amazon 5
HP + 4 SP +9 (6 + 3) BAB +1
Uncanny Dodge, Combat Reflexes, 2nd Favoured Enemy:Abberations +4
Listen +1, Spot +1, Climb +4, Use Rope +3

L8 -> Amazon 6
HP + 4 SP +9 (6 + 3) BAB +1
Bonus Feat: Manyshot, Conacia's Blessing
Listen +1, Spot +1, MS +1, Hide +1, Use Rope +2, Climb +1, Survival +1, Heal +1
Atb: +1 Con[/sblock]
[/sblock]
Might take a different feat than Multi-shot. Improved Crit seems fairly useless vs what we've been fighting, looking in CW for stuff.
 

Multishot isn't too useful usually. Improved Crit works against everything except these weakling undead in the local area, so it is probably a good move overall for the longer term.
 



Yay, finally Trayah gets some love from IC Level 8 & 9 HP Rolls. :D

Any chance of getting some of the incense Trayah needs to summon his fire spirit?

How much unhealable damage does Trayah currently have? I have it down at 18, but I may have forgotten to add or subtract some.

Don't suppose Trayah met any spirits you forgot to mention? ;)

Hmm, feat choosing time...time to hit the books I think.
 

unleashed said:
Yay, finally Trayah gets some love from IC Level 8 & 9 HP Rolls. :D

Any chance of getting some of the incense Trayah needs to summon his fire spirit?

How much unhealable damage does Trayah currently have? I have it down at 18, but I may have forgotten to add or subtract some.

Don't suppose Trayah met any spirits you forgot to mention? ;)

Hmm, feat choosing time...time to hit the books I think.
Yay for IC!

No incense randomly here, but they may have some at the Lyrithian Copse.

I think you missed the final 4 from some of the evil spirits, total 22.

Uhh, you picked the spirits, so I'd say no :p
 

Rystil Arden said:
I think you missed the final 4 from some of the evil spirits, total 22.

Uhh, you picked the spirits, so I'd say no :p
Yeah, thought I'd missed a few.

I mean additional spirits, as he now has the capacity for two more. :p
 

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